First, great game. Nice balance, a little grind-heavy, but good. I'd like to see the dialog boxes. For loot and confirm attack be selectable by a condition. What I mean is.... don't display a box for loot unless its a rare drop or better, and don't show a confirm attack box unless its a hard monster or worse.
Does that make sense?
v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Conditional notices
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- sorrow
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Re: Conditional notices
Welcome to the forum Orin.
As of now we have alot of choices of changing the loot box. The only thing I see that's wrong with you idea is what if you get a rare item and a common item at the same time? Would it only show the rare item or both items?
As of now we have alot of choices of changing the loot box. The only thing I see that's wrong with you idea is what if you get a rare item and a common item at the same time? Would it only show the rare item or both items?
Sorrow
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- Antison
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Re: Conditional notices
Of course it would show both. The idea behind this feature is to show me the loot dialog only when I receive a rare or greater item, not to hide that I didn't. If a rare or greater item is looted in conjunction with an ordinary item a loot dialog window will display, so show all items that were looted as well. What does it hurt? Nothing.sorrow wrote:Welcome to the forum Orin.
As of now we have alot of choices of changing the loot box. The only thing I see that's wrong with you idea is what if you get a rare item and a common item at the same time? Would it only show the rare item or both items?
"A home without a beagle is just a house"
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Re: Conditional notices
Show both. The other idea of confirming attack is similar. If you're fighting an easy and a hard monster, show a confirm box.