v0.8.13 (Troubling Times) active on Google Play

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Conditional notices

Unstructured ideas, requests and suggestions for the development of the game.
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Orin Strongbow
Posts: 5
Joined: Sun Jul 07, 2013 8:00 pm
android_version: 2.2

Conditional notices

Post by Orin Strongbow »

First, great game. Nice balance, a little grind-heavy, but good. I'd like to see the dialog boxes. For loot and confirm attack be selectable by a condition. What I mean is.... don't display a box for loot unless its a rare drop or better, and don't show a confirm attack box unless its a hard monster or worse.

Does that make sense?
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sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs

Re: Conditional notices

Post by sorrow »

Welcome to the forum Orin.

As of now we have alot of choices of changing the loot box. The only thing I see that's wrong with you idea is what if you get a rare item and a common item at the same time? Would it only show the rare item or both items?

Sorrow
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Antison
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android_version: 14 - Android 14
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Re: Conditional notices

Post by Antison »

sorrow wrote:Welcome to the forum Orin.

As of now we have alot of choices of changing the loot box. The only thing I see that's wrong with you idea is what if you get a rare item and a common item at the same time? Would it only show the rare item or both items?
Of course it would show both. The idea behind this feature is to show me the loot dialog only when I receive a rare or greater item, not to hide that I didn't. If a rare or greater item is looted in conjunction with an ordinary item a loot dialog window will display, so show all items that were looted as well. What does it hurt? Nothing.
"A home without a beagle is just a house"
Orin Strongbow
Posts: 5
Joined: Sun Jul 07, 2013 8:00 pm
android_version: 2.2

Re: Conditional notices

Post by Orin Strongbow »

Show both. The other idea of confirming attack is similar. If you're fighting an easy and a hard monster, show a confirm box.
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