Throdna's chamber - teleportation bug

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Antison
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Throdna's chamber - teleportation bug

Post by Antison »

I would not necessarily classify this as a bug as much as I would a defect, but in Throdna's chamber I found an issue with the teleportation. The popup seen in the screenshot only displays for the teleportation back to Prim when you approach it from the right. If you are on any other of the neighboring tiles then the popup is never displayed to the player. Instead, they are instantly teleported. This behavior is also seen with the teleport to Blackwater except the only tile that prompts is the tile on its left.
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Last edited by Antison on Sun Apr 07, 2013 1:58 am, edited 1 time in total.
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Re: Throdna's chamber - teleportation bug

Post by Pyrizzle »

Confirmed!

Only one of the spaces seems to have the pop up on it. You can approach from the diagonal without having it come up.

Thanks Tek for the Report!
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Re: Throdna's chamber - teleportation bug

Post by Tomcat »

If you look at the map file, each transporter only has a sign on the tile one step towards the center of the room. I think this is a ”feature not a bug” kind of thing.
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Antison
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Re: Throdna's chamber - teleportation bug

Post by Antison »

Tomcat wrote:If you look at the map file, each transporter only has a sign on the tile one step towards the center of the room. I think this is a ”feature not a bug” kind of thing.
I don't disagree that this was coded as intended. I just think this should be enhanced to show the popup on all neighboring tiles as not having them will allow the player to be transported unbeknownst to them. That is why I am calling this a defect and not a bug.
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PK17
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Re: Throdna's chamber - teleportation bug

Post by PK17 »

tek wrote:
Tomcat wrote:If you look at the map file, each transporter only has a sign on the tile one step towards the center of the room. I think this is a ”feature not a bug” kind of thing.
I don't disagree that this was coded as intended. I just think this should be enhanced to show the popup on all neighboring tiles as not having them will allow the player to be transported unbeknownst to them. That is why I am calling this a defect and not a bug.
Yes, it should be "enhanced". I'm sure accidently sending yourself down the mountain would be extremely frustrating.
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