Question about activve conditions like Weak Poison and Chaotic Grip
When a monster hits you and applies one of these conditions for the 2nd time do they stack or is the number of turns until you are "normal" get set back to regular number of rounds again?
Like if a frog hits you and give you Weak Poison (x2) 3 rounds
And on the next turn hits you again Would it become Weak Poison (x4) 2 rounds [1 turn has passed] or be Weak Poison (x2) 3 rounds again [If 3 was the max]? Or maybe even just become Weak Poison (x2) 5 rounds [1 turn has passed]?
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Question about active conditions
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Question about active conditions
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: Question about active conditions
IIRC I saw some comment in the code questioning about what to do in this case.
However it should be easy to figure this out by trying. (IIRC the active condition code is rather complicated.)
Edit: What would be the benefit of knowing this. (beside the fact that you gave a smart looking question to the fellowship of AT
)
However it should be easy to figure this out by trying. (IIRC the active condition code is rather complicated.)
Edit: What would be the benefit of knowing this. (beside the fact that you gave a smart looking question to the fellowship of AT

Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: Question about active conditions
The benefit? Knowing if i should be more careful of fighting creatures who can effect me with the conditions, expecially if you are fighting more than one at a time. If it does stack I would pay better attention to my health when slaughtering Frogs or trying to stomp my way through the caves.Samuel wrote:IIRC I saw some comment in the code questioning about what to do in this case.
However it should be easy to figure this out by trying. (IIRC the active condition code is rather complicated.)
Edit: What would be the benefit of knowing this. (beside the fact that you gave a smart looking question to the fellowship of AT)
The idea of getting Wea Poison (x10) for 3 rounds sounds pretty scary to me. Or getting Chaos Grip (x10 or more)
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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- Joined: Fri May 13, 2011 8:07 pm
Re: Question about active conditions
From what I've noticed, only the duration stacks; other effects do not.
And as far as conditions go, I've found 'Dazed' to be annoying and 'Fatigue' to be very annoying, but most of the others are almost negligible.
And as far as conditions go, I've found 'Dazed' to be annoying and 'Fatigue' to be very annoying, but most of the others are almost negligible.
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Re: Question about active conditions
Fatigue does suck, but Chaotic Grip is no laughing matter...
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+