Heavy armour should provide the player an immunity to criticals, which is one thing missing from this game.
Heavy armour would certainly stand out because of this one feature
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Light vs. Heavy Armor
- Osho
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Re: Light vs. Heavy Armor
this would be a game changer for HA.Osho wrote: Fri Sep 25, 2020 6:35 pm Heavy armour should provide the player an immunity to criticals, which is one thing missing from this game.
Heavy armour would certainly stand out because of this one feature
But it might make life too easy.
What I don`t like is that some mobs are conpletely crit immune. Maybe lvl 4 HA prof could make crit immune mobs only 50% resistant to crits, or something alike?
That would allow very differentiated decssions and builds

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- rijackson741
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Re: Light vs. Heavy Armor
Only Demons, Ghosts, and Constructs are immune to critical hits. You are not any of those.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Light vs. Heavy Armor
I think 4 DR may be giving too much advantage to HA. WITH 2 DR it is already a good incentive to use HA, IMO.JaSP wrote: Fri Sep 25, 2020 5:30 pm0.25 DR per slot and skill point means a maximum bonus of 4 DR.Soullessktty wrote: Fri Sep 25, 2020 3:56 pm 0.5 would give HA an edge, so if you invest 4 pt of skill on HA you'll get bonus of 2 DR.
I disagree. From my D&D past, crit hit is like finding a vuln spot in your defense and armor. You move in a way to hit between the armor, finding the hole in your opponent defense, or armor usually has underarm spot that may be exposed. HA surely is not covering every inches of you from head to toe with solid steel. HA doesn't make you Ironman.Osho wrote: Fri Sep 25, 2020 6:35 pm Heavy armour should provide the player an immunity to criticals, which is one thing missing from this game.
Heavy armour would certainly stand out because of this one feature
Last edited by sdevaney on Sat Sep 26, 2020 3:31 pm, edited 1 time in total.
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- Antison
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Re: Light vs. Heavy Armor
Let's get back to reality guys. We will NOT be giving the HA proficiency skill the property of critical hit immunity and we are likely not going to add any more DR. What we will most likely do is introduce new items in the heavy armor category that are enhancements to what's currently available.
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Re: Light vs. Heavy Armor
Why can't we mortal souls have the right to be immune?rijackson741 wrote: Fri Sep 25, 2020 10:48 pm Only Demons, Ghosts, and Constructs are immune to critical hits. You are not any of those.

Some magical piece of HA would be an awesome addition. It shouldn't be easily available, but having some counter to criticals wouldn't hurt the balancing of the game IMO.
Those hirathils with criticals are a pain. It appears as if hirtathils are scripted to unleash criticals after critical hits every second or third hit. I tried a reload approach and was surprised to find the amount of critical hits made for an ECC of 20-21%. I don't get the same mileage out of criticals at that skill/percentage from critical weapons though. This could just be my misunderstanding but critical hits from monsters certainly makes me nervous Lol..
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Re: Light vs. Heavy Armor
You might be interested in a Ghostly cloak for monks.rijackson741 wrote: Fri Sep 25, 2020 10:48 pm Only Demons, Ghosts, and Constructs are immune to critical hits. You are not any of those.
No problemo: 0.125 DR per slot and skill point.Soullessktty wrote: Fri Sep 25, 2020 11:25 pm I think 4 DR may be giving too much advantage to HA. WITH 2 DR it is already a good incentive to use HA, IMO.
Why not? The complaint is about the current situation; new items do not fix imbalance with existing items. If users believe that 2 DR in exchange of 4 skill points and wearing 4 heavy armor pieces fixes the problem, I would settle.
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Re: Light vs. Heavy Armor
It's random.Osho wrote: Sat Sep 26, 2020 3:38 am It appears as if hirtathils are scripted to unleash criticals after critical hits every second or third hit.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Osho
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Re: Light vs. Heavy Armor
Relieved to know. I guess it's just bad luck that I had to suffer their criticals.
I should make it clear that I was talking based on the speed run to Lodar at Level 25. It was anyways going to be tough to face Hirathils at that point in game. Ideally a 30+ Level character would be in a better position to withstand the monster attacks.
I should make it clear that I was talking based on the speed run to Lodar at Level 25. It was anyways going to be tough to face Hirathils at that point in game. Ideally a 30+ Level character would be in a better position to withstand the monster attacks.