I created two characters in similar ways. Both use two-handed sword and getting the same skills and same bonus on every levels. The only difference is one, let's name him Knight, wears heavy armor with 4 skill points to max the heavy armor proficiency. The other, and we call him Ranger, wears light armor with 3 skill points to max the light armor proficiency. Both gets around level 40s with all the best eqs they can have in respective armor skills.
However, I noticed that Knight cannot keep up with his counterpart. This is getting ridiculus when Ranger get the new boot from Kayla in Stoutford. Ranger's Attack Chance, Block Chance and Critical hit skill are far ahead of Knight. No matter how I shuffle the eqs for Knight, he simply losts in a lot of aspects. Plus Ranger has extra skill to play with, which put him even more ahead compare to Knight.
Basically the existing heavy armor eqs simply fail Knight. He fails to be, well, a knight, even when his armor is shining.
Thoughts? Comments? I'd like to hear others's experiences, as well as the dev team's comments.
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Light vs. Heavy Armor
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- Schmmiiirc
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Re: Light vs. Heavy Armor
I've never used Heavy Armour yet on any character, the stats just don't do it for me.
See the puppies scatter.
- Antison
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Re: Light vs. Heavy Armor
I agree with you. I have multiple builds using heavy equipment.
The only thing great about it is the Shadowstalker! But it is very expensive (4 skill points) to eliminate the AP penalty.
The only thing great about it is the Shadowstalker! But it is very expensive (4 skill points) to eliminate the AP penalty.
"A home without a beagle is just a house"
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Re: Light vs. Heavy Armor
IMHO, Heavy armor equipments (torso armor, gloves, boots, helmet) should give better Block Chance or Damage Resistance compare to Light. Otherwise, the negative on Attack Chance and Critical Hit cannot be justified. The idea of wearing Heavy Armor is building a tank.
- Osho
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Re: Light vs. Heavy Armor
If possible then I would like to know the list of equipments Knight was using.
Heavy Armour (HA) is certainly going to come with some costs/penalties to make the Light Armour (LA) attractive in some respects. HA has the positives of good BC at this point. It lacks enough added bonuses compared to LA.
I think LA should not enjoy DR bonuses. It fits HA for the loss in AC and should provide higher numbers than 1 in DR. Even Criticals makes sense for HA. Some actor conditions can further make it attractive.
Heavy Armour (HA) is certainly going to come with some costs/penalties to make the Light Armour (LA) attractive in some respects. HA has the positives of good BC at this point. It lacks enough added bonuses compared to LA.
I think LA should not enjoy DR bonuses. It fits HA for the loss in AC and should provide higher numbers than 1 in DR. Even Criticals makes sense for HA. Some actor conditions can further make it attractive.
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Re: Light vs. Heavy Armor
Giant' Hauberk
Defender's Helmet / Remgard combat Helmet
RolS + Villian's Ring / Ring of the protector
Heavy plated gloves / Reinforced steel gloves
Remgard boots / Superior combat boots
Superior necklace of the protector
Massive two-handed sword / Defender's claymore
Depending on situations, I usually switching around eqs for BC, AC or DR.
Defender's Helmet / Remgard combat Helmet
RolS + Villian's Ring / Ring of the protector
Heavy plated gloves / Reinforced steel gloves
Remgard boots / Superior combat boots
Superior necklace of the protector
Massive two-handed sword / Defender's claymore
Depending on situations, I usually switching around eqs for BC, AC or DR.
- Osho
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Re: Light vs. Heavy Armor
Both gloves come with AC penalties between 2 to 4!
Gloves of better grip (9AC), Woodcutters gloves (8BC+3HP), or Leather gloves of attack (13AC) would be better picks. The damage bonus from the gloves you are wearing isn't worth to sacrifice AC.
There's worn plated gloves (7BC) with -4AC but gives added bonus of Dazed @ 20% 4 rounds, which is quite good to sacrifice a bit of AC over your current gloves. Combine it with minor fatigue items you will enjoy occasions when both conditions hit on a target at the same time, giving you additional advantage during combat.
Marrowtaint seems a better choice for a necklace with 9AC boost to cover AC penalties.
These changes should improve Knight's character to some extent
Gloves of better grip (9AC), Woodcutters gloves (8BC+3HP), or Leather gloves of attack (13AC) would be better picks. The damage bonus from the gloves you are wearing isn't worth to sacrifice AC.
There's worn plated gloves (7BC) with -4AC but gives added bonus of Dazed @ 20% 4 rounds, which is quite good to sacrifice a bit of AC over your current gloves. Combine it with minor fatigue items you will enjoy occasions when both conditions hit on a target at the same time, giving you additional advantage during combat.
Marrowtaint seems a better choice for a necklace with 9AC boost to cover AC penalties.
These changes should improve Knight's character to some extent
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Re: Light vs. Heavy Armor
Well, now we are in mix of HA and LA. In building a knight (role playing), I am focusing on only HA. Isn't it the point of getting HA proficiency skill?
Also, since Knight is a good natured person, he refused to deal with the witch Algagorn.
Also, since Knight is a good natured person, he refused to deal with the witch Algagorn.
- Osho
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Re: Light vs. Heavy Armor
I see. Roleplaying!
You should try to use heavy items which gives boost to both or either AC/BC like the enchanted remgard gloves (heavy? i think) without any penalties to AC. Then compare your experiences with a LA character.
You should try to use heavy items which gives boost to both or either AC/BC like the enchanted remgard gloves (heavy? i think) without any penalties to AC. Then compare your experiences with a LA character.
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Re: Light vs. Heavy Armor
That is unfortunately LA.Osho wrote: Fri Sep 25, 2020 5:47 am I see. Roleplaying!
You should try to use heavy items which gives boost to both or either AC/BC like the enchanted remgard gloves (heavy? i think) without any penalties to AC. Then compare your experiences with a LA character.
No matter what combination of HA eqs, a full HA just does not stand compare to a full LA.