We have a new Beta: v0.8.13 ("Troubling Times") !
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
We all know 100% more AC...
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We all know 100% more AC...
We all know having 100% more AC than the opponent's BC does not equal a guaranteed hit every time, but what about CC? Does a 100% CC mean that every hit is a crit hit?
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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Re: We all know 100% more AC...
AFAIK yes.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: We all know 100% more AC...
For others that don't speak internet fluently (as I do not) I googled that and it means, "As far as I know".
Thanks for the reply. Is there a game "insider" that knows how it is coded so they can tell us for certain? I don't want to waste 5 more skill points to get to 100% if it won't guarantee me a crit hit...
Thanks for the reply. Is there a game "insider" that knows how it is coded so they can tell us for certain? I don't want to waste 5 more skill points to get to 100% if it won't guarantee me a crit hit...
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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Re: We all know 100% more AC...
+1 geek point to you!Chest_Rockfield wrote:For others that don't speak internet fluently (as I do not) I googled that and it means, "As far as I know".
Thanks for the reply. Is there a game "insider" that knows how it is coded so they can tell us for certain? I don't want to waste 5 more skill points to get to 100% if it won't guarantee me a crit hit...

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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- Antison
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Re: We all know 100% more AC...
Why do you want 100% critical hit chance anyway? Where is the fun/ challenge in that?Chest_Rockfield wrote:For others that don't speak internet fluently (as I do not) I googled that and it means, "As far as I know".
Thanks for the reply. Is there a game "insider" that knows how it is coded so they can tell us for certain? I don't want to waste 5 more skill points to get to 100% if it won't guarantee me a crit hit...
"A home without a beagle is just a house"
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Re: We all know 100% more AC...
It's still not a guaranteed hit... I'll just hit like a mo-fo when I do. Am I really the only one that is thinking about doing this?
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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Re: We all know 100% more AC...
Yes.Chest_Rockfield wrote:Does a 100% CC mean that every hit is a crit hit?
Code: Select all
private AttackResult attack(final Actor attacker, final Actor target) {
int hitChance = getAttackHitChance(attacker.combatTraits, target.combatTraits);
if (!Constants.roll100(hitChance)) return AttackResult.MISS;
int damage = Constants.rollValue(attacker.combatTraits.damagePotential);
boolean isCriticalHit = false;
if (attacker.combatTraits.hasCriticalAttacks()) {
isCriticalHit = Constants.roll100(attacker.combatTraits.criticalChance);
if (isCriticalHit) {
damage *= attacker.combatTraits.criticalMultiplier;
}
}
damage -= target.combatTraits.damageResistance;
if (damage < 0) damage = 0;
target.health.subtract(damage, false);
applyAttackHitStatusEffects(attacker, target);
return new AttackResult(true, isCriticalHit, damage, target.isDead());
}
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
- nyktos
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Re: We all know 100% more AC...
tek wrote:Why do you want 100% critical hit chance anyway? Where is the fun/ challenge in that?
personally, i think that AT would benefit from players trying to break the system
trying to become as god-like as possible...
then, oskar would see this and balance things out.
so that people cant just walk around destroying everything (unless they have XP to back it up)
me? i just wanna make a fun character thats enjoyable to play,
so, let these other guys get all Roided up and smash everything.
then sit back & watch the game fix itself (oskar & team of course).
in the end, if balance can be maintained... its better for all types of players.
unless you like playing unbalanced games?

just some thoughts...

"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: We all know 100% more AC...
Like was said, it wouldn't be every time, but it would also take some of the unpredictability out of the game. IMO it'd also make things too easy. So while it may be interesting to think about, personally I don't see it being as fun as if maybe that's just done on one save to experiment but wasn't the character save normally played but one used only to test forced scenarios. Regardless, I have to ask, why make anything in the game (except dying at 0HP) certain?
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Re: We all know 100% more AC...
I don't see how it's any different that leveling to oblivion... There are characters on these forums that have regular damage that hits as hard as my critical and their critical can kill anything in the game and probably always will be able to. They don't need to spend any skill points leveling their CC because they don't have to; it's already essentially 100%. I also don't see this as "breaking" the game. I'm giving up valuable other skills to increase my crit hits. All of the grinders on here have an easy time with monsters because we're addicted to the game and making our character better. I also don't see how "balancing" the game for us doesn't destroy any playability for new people. Furthermore, I don't think that my 4.75 million experience is walking around "without the experience to back me up". Thank you Samuel for the information and for not judging.
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+