We could add bows at melee range, but that does not make much sense to me. If you want to look at ranged weapons in AT please look at this thread: viewtopic.php?f=6&t=5438. You can even download an apk and play with them! If you do that Be Warned: do not overwrite savegames! They will be incompatible with the release versions of AT!
Are there other weapons or weapon classes we are missing though? I know the answer to that is yes, for example a halberd that has a high attack cost, but gives a significant BC. What else?
rijackson741 wrote: ↑Thu Jul 19, 2018 6:15 am Are there other weapons or weapon classes we are missing though? I know the answer to that is yes, for example a halberd that has a high attack cost, but gives a significant BC. What else?
Whip, Flail, Morning Star, Sword Breaker...
Iron Fan (think Samurai)
Pata (Gauntlet / Sword combo)
Lantern Shield (Swiss Army Knife of Shileds)
Tekko (fist pack) - possibly for Unarmed Fighting)
Brandistock / Buttafuore (1 pt. spear that opens to 3 pts. upon impact)
The whip, flail, and morning star will all appear in 0.7.2. I've added the others to my list of possibilities (which I will post elsewhere). I don't think the iron fan quire fits with AT though.
You guys are on the right track. You have done a great job. Let's face it: The game has too many swords and daggers. I understand you have to consider the coding and technical aspects of the game mechanics. But don't neglect the fun factor. The fun factor in rgp games aside from the quests is simply finding exciting items that take our minds off our mundane lives! Like bows with fiery arrows, cloaks of invisibility, and things like these.
Mark Howard wrote: ↑Thu Jul 26, 2018 1:05 amThe fun factor in rgp games aside from the quests is simply finding exciting items that take our minds off our mundane lives! Like bows with fiery arrows, cloaks of invisibility, and things like these.
I totally agree!
We just have to make sure it fits into the world without feeling "out-of-place".
That being said, the world is getting pretty big...
that means more chances to expand on what we consider "normal/acceptable" for Andor's Trail.
One more thing. Fix the Blackwater weapons so they are more usable. After all the grinding you have to go through to get the Blackwater sword and dagger, that curse on them makes them practically worthless.
Mark Howard wrote: ↑Sun Aug 12, 2018 2:48 am
One more thing. Fix the Blackwater weapons so they are more usable. After all the grinding you have to go through to get the Blackwater sword and dagger, that curse on them makes them practically worthless.
I think you've been too hasty, I know I was originally and felt disappointed initially, but use all the BW gear (except the ring, that is useless) and you'll find it's worthwhile in some circumstances, you do lose crits, but they're not necessarily useful everywhere.