Good point, well said!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Special Weapons
- nyktos
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- android_version: 7.1 - Nougat
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Re: Special Weapons
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
- rijackson741
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Re: Special Weapons
We could add bows at melee range, but that does not make much sense to me. If you want to look at ranged weapons in AT please look at this thread: viewtopic.php?f=6&t=5438. You can even download an apk and play with them! If you do that Be Warned: do not overwrite savegames! They will be incompatible with the release versions of AT!
Are there other weapons or weapon classes we are missing though? I know the answer to that is yes, for example a halberd that has a high attack cost, but gives a significant BC. What else?
Are there other weapons or weapon classes we are missing though? I know the answer to that is yes, for example a halberd that has a high attack cost, but gives a significant BC. What else?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- nyktos
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- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: Special Weapons
Whip, Flail, Morning Star, Sword Breaker...rijackson741 wrote: ↑Thu Jul 19, 2018 6:15 am Are there other weapons or weapon classes we are missing though? I know the answer to that is yes, for example a halberd that has a high attack cost, but gives a significant BC. What else?
Iron Fan (think Samurai)
Pata (Gauntlet / Sword combo)
Lantern Shield (Swiss Army Knife of Shileds)
Tekko (fist pack) - possibly for Unarmed Fighting)
Brandistock / Buttafuore (1 pt. spear that opens to 3 pts. upon impact)
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Special Weapons
The whip, flail, and morning star will all appear in 0.7.2. I've added the others to my list of possibilities (which I will post elsewhere). I don't think the iron fan quire fits with AT though.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- nyktos
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- android_version: 7.1 - Nougat
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Re: Special Weapons
I had something (rough maps & a quest-line) on Google Drive before we started using Slack...
An island, far off the only ocean coast on the (theoretical) map.
Hence the mentions of the other eastern weapons...
I will have to put a teaser together.
If it gets shot down by the team,
I can transform it into something more conventional.
(i.e. change my cherry tree into a maple tree)
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
-
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- Joined: Tue Jul 17, 2018 4:31 pm
- android_version: 8.1 - Oreo
Re: Special Weapons
You guys are on the right track. You have done a great job. Let's face it: The game has too many swords and daggers. I understand you have to consider the coding and technical aspects of the game mechanics. But don't neglect the fun factor. The fun factor in rgp games aside from the quests is simply finding exciting items that take our minds off our mundane lives! Like bows with fiery arrows, cloaks of invisibility, and things like these.
My phone runs on Oreos!
- nyktos
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Re: Special Weapons
I totally agree!Mark Howard wrote: ↑Thu Jul 26, 2018 1:05 amThe fun factor in rgp games aside from the quests is simply finding exciting items that take our minds off our mundane lives! Like bows with fiery arrows, cloaks of invisibility, and things like these.
We just have to make sure it fits into the world without feeling "out-of-place".
That being said, the world is getting pretty big...
that means more chances to expand on what we consider "normal/acceptable" for Andor's Trail.
Rest assured - new weapon types are on the way!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
-
- Posts: 48
- Joined: Tue Jul 17, 2018 4:31 pm
- android_version: 8.1 - Oreo
Re: Special Weapons
One more thing. Fix the Blackwater weapons so they are more usable. After all the grinding you have to go through to get the Blackwater sword and dagger, that curse on them makes them practically worthless.
My phone runs on Oreos!
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- Posts: 48
- Joined: Tue Jul 17, 2018 4:31 pm
- android_version: 8.1 - Oreo
- Schmmiiirc
- Posts: 379
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- android_version: 6.0 - Marshmallow
- Location: Under the moon
Re: Special Weapons
I think you've been too hasty, I know I was originally and felt disappointed initially, but use all the BW gear (except the ring, that is useless) and you'll find it's worthwhile in some circumstances, you do lose crits, but they're not necessarily useful everywhere.Mark Howard wrote: ↑Sun Aug 12, 2018 2:48 am One more thing. Fix the Blackwater weapons so they are more usable. After all the grinding you have to go through to get the Blackwater sword and dagger, that curse on them makes them practically worthless.
See the puppies scatter.