-What about a skill letting you ignore a bit of the DR of a mob?
-In my opinion hard hit isn't worth spending a skill point if it ONLY increases max dmg by 2. It should at at least increase min dmg by 1 as well.
-Just an idea which is not really needed

-An option to make combat faster. It's a real pain to fight 5 bats surrounding you.
-Show actorcondition on mob if it is for example infected with the bleeding wound effect of the barbed dagger.
-A critical fragility actorcondition would be neat
These are just some small ideas which are simple to implement (at least I hope so). But they would make AT even better
