v0.8.13 (Troubling Times) active on Google Play

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io

Some ideas

Unstructured ideas, requests and suggestions for the development of the game.
Post Reply
Ian
Posts: 395
Joined: Wed Nov 02, 2011 10:24 am
android_version: 4.2
Location: Germany and the world of AT :D

Some ideas

Post by Ian »

Some of these suggestions may have already been suggested but anyway here they are:

-What about a skill letting you ignore a bit of the DR of a mob?
-In my opinion hard hit isn't worth spending a skill point if it ONLY increases max dmg by 2. It should at at least increase min dmg by 1 as well.
-Just an idea which is not really needed ;) : a pause game option which could be enabled by pressing the search button.
-An option to make combat faster. It's a real pain to fight 5 bats surrounding you.
-Show actorcondition on mob if it is for example infected with the bleeding wound effect of the barbed dagger.
-A critical fragility actorcondition would be neat

These are just some small ideas which are simple to implement (at least I hope so). But they would make AT even better :)
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
User avatar
MusicManiac
Posts: 9
Joined: Mon Dec 16, 2013 3:52 pm
android_version: 4.0
Location: Kiev, Ukraine

Re: Some ideas

Post by MusicManiac »

Ian wrote:-What about a skill letting you ignore a bit of the DR of a mob?
-Show actorcondition on mob if it is for example infected with the bleeding wound effect of the barbed dagger.
Thats good idea)
Ian wrote:-In my opinion hard hit isn't worth spending a skill point if it ONLY increases max dmg by 2. It should at at least increase min dmg by 1 as well.
Hm... I was sure it DOES increase min dmg for 2 too. Damn :( I was playing russian-lang and on that skill it was written that it increase AND min AND max dmg for 2 points. After your post i changed my phone settings(language) and found out that it only raises max dmg That MUST be fixed. I mean bad translation)))
Ian wrote:-An option to make combat faster. It's a real pain to fight 5 bats surrounding you.
Try in preferences to make combat speed to "instant"
Name: Morfius Skywalker;
Level: 29->35, XP: 461'891->773'169, Gold: 1'195->9'042;
HP: 107->121, AP: 2/10->same, AttCh: 226%->224%, AttDmg: 23-28->24-30, EEC: 0%->same, BlCh: 12%->30%, DmgRed: 0->1;
SmRocks: 442->504, BMPotionsUsed: 576->771, MnstrsKilled: 4'879->6'496, No Leg items
Skills: WpnAcc(4), IncrFort(3), QckLearn(1), DrkBlessShadow(1)
Date: 23/12/13->26/12/13
Sarumar
VIP
Posts: 3275
Joined: Sat May 07, 2011 4:36 pm
android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: Some ideas

Post by Sarumar »

Ian wrote:Some of these suggestions may have already been suggested but anyway here they are:

-What about a skill letting you ignore a bit of the DR of a mob?
-In my opinion hard hit isn't worth spending a skill point if it ONLY increases max dmg by 2. It should at at least increase min dmg by 1 as well.
-Just an idea which is not really needed ;) : a pause game option which could be enabled by pressing the search button.
-An option to make combat faster. It's a real pain to fight 5 bats surrounding you.
-Show actorcondition on mob if it is for example infected with the bleeding wound effect of the barbed dagger.
-A critical fragility actorcondition would be neat

These are just some small ideas which are simple to implement (at least I hope so). But they would make AT even better :)
Nice post +1 But there is too much data, ideas and questions... It is really hard to answer them all in single post (while using phobe ..) i try, but i need some time

...edited and add..

1) Piercing skill, something that i suggest earlier
2) About hard hit skill, i completelly agree. Thrre is already some other options for random damage bonus. IMO Hard hit should be a solid number of damage.

..edited and add..
3) there is already "pause game option", just press home button in your phone (or .... ;).. You can quit your game when you want and it will be saved.Next time when you like to play AT... just schoose ontinue..
4) there are some really helpfull option in the preferences menu..
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Ian
Posts: 395
Joined: Wed Nov 02, 2011 10:24 am
android_version: 4.2
Location: Germany and the world of AT :D

Re: Some ideas

Post by Ian »

MusicManiac wrote: Try in preferences to make combat speed to "instant"
THANKS! I didn't know this feature already existed. But it is really satisfiying! :)

And thanks Saru for clarifying this about the pause game option!
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Some ideas

Post by PK17 »

Ian wrote:
MusicManiac wrote: Try in preferences to make combat speed to "instant"
THANKS! I didn't know this feature already existed. But it is really satisfiying! :)

And thanks Saru for clarifying this about the pause game option!
The combat speed option has been there since, well before I started playing, and that was like 0.6.7 or .6.8. Not sure when it first came around but it has been awhile.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Some ideas

Post by Pyrizzle »

PK: The combat speed option has been around since before 0.6.7 if i remember correctly.

Sarumar: You are correct, posting one idea per thread would make it a lot easier for every idea to get talked about. Posting too many ideas in one thread can mean that a good idea could get lost behind another that might have also been popular.


- DR Immunity: Great idea, i remember seeing this suggestion before. I would love to see this concept added as some type of skill or quest reward maybe.

- Hard hit: I still feel like we would need to do more than just raise the min AD to make this skill more desirable. It adds the equivalent of 2 level ups when you only get skill points every 4 levels (They are precious!!)

- Pausing: You can also pause by going to your inventory/stats screen. When you are in that screen no turns pass in the game until you close it.

- Fast Combat: ^^^

-Conditions on NPCs: +1 Great idea, any suggestions on a clean way of adding this without cluttering up the screen?

-Critical fragility: Like a small chance of landing some type of insain hit where you flip thru the air and remove the NPCs head from it's shoulders in some flashy type of manner. (Like rolling a natural 20 in D+D)
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
User avatar
fiernaq
Posts: 695
Joined: Fri Mar 16, 2012 3:49 pm
android_version: 2.3 - Gingerbread

Re: Some ideas

Post by fiernaq »

Hard Hit is actually worse than 2 level ups currently. 2 Level ups give 2-2 AD, 1 point in HH gives 0-2 AD.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Some ideas

Post by Pyrizzle »

fiernaq wrote:Hard Hit is actually worse than 2 level ups currently. 2 Level ups give 2-2 AD, 1 point in HH gives 0-2 AD.
Yeah you are correct

+0/+2 is worse than +2/+2

It's easy to forget it doesn't boost the low end.
User avatar
fiernaq
Posts: 695
Joined: Fri Mar 16, 2012 3:49 pm
android_version: 2.3 - Gingerbread

Re: Some ideas

Post by fiernaq »

Which is why some of us would really like to see Hard Hit looked at for a possible change :P

http://www.andorstrail.com/viewtopic.php?f=2&t=4437
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Post Reply