Pyrizzle wrote:Vasifan wrote:I don't think you don't like using candles or the electric lightbulb, just because someone else used it first. The names I suggest are the easy lazy solution. If you can innovate, in a way that you won't waste your energy, i'm with you 100%
That would be like saying i won't play Andor's trail because Rogue Style RPGs have already been created.
I'm all for being lazy at times, but I think we should take this opportunity to really create a unique environment for the players.
Innovation will hook more players.
Sorry Pyrizzle, but instead of vaguely discussing the border between innovation and being a copycat (you sound like the European who does not want to learn from China's success), discuss the ideas mentioned here.
A big part of this idea resembles the concept of DPR (damage per round), including the logic and balance reasons behind it.
Using a certain string of logic to attribute powers to all the different items is not bad. If you don't feel this should resemble a formula, at least have some story or logic behind the equipment. And what is exactly innovative about 'rusty', 'fine', 'heavy', 'bloody' and such? Like the crosses used subconsciously as the way to mark a grave (yes, our religious history of the USA and Europe sits way deeper buried in our mass subconsciousness than 99% of us realizes), most of the game isn't new at all. There is no need to either, because rogue RPGs, as you stated, is a typeof computer game we all love
What is new, is the open innovation, fueled by ideas and visions of its players on a forum. Support this like you always do!