v0.8.13 (Troubling Times) active on Google Play

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puzzles?

Unstructured ideas, requests and suggestions for the development of the game.
Pyrizzle
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Re: puzzles?

Post by Pyrizzle »

sorrow wrote:That's a good idea but also the clear gems are round as well. Maybe for your idea Pyro you need the empty.vile to have some sort of liquid in it. What triggers the door to open is the weight of the liquid. We can add a riddle.
I'm can be fast
I can be slow.
I can be deadly
I can be light

What am I?
I am water
Yes, but the gems are not one of the options... maybe the gems are too large to fit in the opening.

Nice riddle. =) but we do not carry water. :lol:
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mspowerplant
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Re: puzzles?

Post by mspowerplant »

Likes the idea of using more items that don't have a use yet
Maybe a picture on the wall somewhere else could be the hint?

Current build: LVL 80 EXP 9232014 HP253 GOLD 268714
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And some other stuff lol
27/12/2013 :D
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sorrow
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Re: puzzles?

Post by sorrow »

Well maybe we can put in a way were we can carry water?

We can use pictures like to what comes next.
Like have a pic of
fire water ice blank earth darkness
answer lightning

Sorrow
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Pyrizzle
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Re: puzzles?

Post by Pyrizzle »

How do you suppose that we have the players select these options sir?

Also remember that language barriers will get in the way so we have to keep them pretty strait forward and cannot use any slang or terms that wouldn't be commonly known (Or that wouldn't translate well into another language)
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Player Name:Pyro
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IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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sorrow
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Re: puzzles?

Post by sorrow »

Easy all of those things involves nature.
I propose that we have like 4 different pictures I.e.
a dog
A lighting bolt
A frog a tree
You then choose the picture you want to go into the blank spot.


EDIT………………
just had a.bomb idea...
What if in order to.reach the riddle cave you have to 1st make your way threw a big maze??

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Tomcat
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Re: puzzles?

Post by Tomcat »

nyktos wrote: no way!

:lol:

references to pop culture should be avoided...

;)

we dont want people thinking about Batman when they are making a decision in Feygard.

So no Gollum for Pyro's riddle in the dark, either :D
Norbert
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nyktos
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Re: puzzles?

Post by nyktos »

notta chance!

:roll:

:lol:

maybe... Loh-ghum?
"Embrace the Shadow"

Image

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red hatter
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Re: puzzles?

Post by red hatter »

[empty]
Last edited by red hatter on Sat Sep 07, 2013 12:15 am, edited 1 time in total.
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nyktos
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Re: puzzles?

Post by nyktos »

exactly!

have it made into the map, using the new code Oskar is writing....

(activation tiles)

move through the screen, triggering things that will allow you to advance.

perfect example red hatter!

:twisted:

(thanks for the idea, you get your name in the credits - cause i'm stealing it)

:lol:


edit: i beat all 4 dragon warrior games on NES!

:shock:

[shameless, i know...]
"Embrace the Shadow"

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Tomcat
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Re: puzzles?

Post by Tomcat »

I'm remembering a puzzle room from an old pc game called Dungeon Master, where each tile you stepped on made some tiles disappear and others disappear, so that you had to find just the right steps to make it through. Wondering if I can recreate something like that here.
Norbert
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