Unstructured ideas, requests and suggestions for the development of the game.
Pyrizzle
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Posts: 6435 Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ
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by Pyrizzle » Wed Aug 14, 2013 4:36 am
sorrow wrote: That's a good idea but also the clear gems are round as well. Maybe for your idea Pyro you need the empty.vile to have some sort of liquid in it. What triggers the door to open is the weight of the liquid. We can add a riddle.
I'm can be fast
I can be slow.
I can be deadly
I can be light
What am I?
Yes, but the gems are not one of the options... maybe the gems are too large to fit in the opening.
Nice riddle. =) but we do not carry water.
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Player Name: Pyro
Lvl: 24 XP: 244K AP: 2/10 HP: 80 AC: 189% AD: 13-21 CHS: -6 CM: 0 BC: 20% DR: 2
IF: 2 Reg: 2 FSDW: 1
May Elythara bless you and light your path!
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mspowerplant
Posts: 250 Joined: Sat Aug 10, 2013 4:49 am
android_version: 4.1 - Jellybean
Location: On a bench!
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by mspowerplant » Wed Aug 14, 2013 4:45 am
Likes the idea of using more items that don't have a use yet
Maybe a picture on the wall somewhere else could be the hint?
Current build: LVL 80 EXP 9232014 HP253 GOLD 268714
AC 270% AD 48-52 BC 150%
And some other stuff lol
27/12/2013
sorrow
Posts: 1898 Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs
Post
by sorrow » Wed Aug 14, 2013 4:49 am
Well maybe we can put in a way were we can carry water?
We can use pictures like to what comes next.
Like have a pic of
fire water ice blank earth darkness
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Pyrizzle
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Posts: 6435 Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ
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by Pyrizzle » Wed Aug 14, 2013 5:33 am
How do you suppose that we have the players select these options sir?
Also remember that language barriers will get in the way so we have to keep them pretty strait forward and cannot use any slang or terms that wouldn't be commonly known (Or that wouldn't translate well into another language)
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Player Name: Pyro
Lvl: 24 XP: 244K AP: 2/10 HP: 80 AC: 189% AD: 13-21 CHS: -6 CM: 0 BC: 20% DR: 2
IF: 2 Reg: 2 FSDW: 1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
sorrow
Posts: 1898 Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs
Post
by sorrow » Wed Aug 14, 2013 2:43 pm
Easy all of those things involves nature.
I propose that we have like 4 different pictures I.e.
a dog
A lighting bolt
A frog a tree
You then choose the picture you want to go into the blank spot.
EDIT………………
just had a.bomb idea...
What if in order to.reach the riddle cave you have to 1st make your way threw a big maze??
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Tomcat
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Posts: 1353 Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0
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by Tomcat » Wed Aug 14, 2013 10:31 pm
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
nyktos
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red hatter
Posts: 43 Joined: Thu Aug 08, 2013 8:40 pm
android_version: 2.3 - Gingerbread
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by red hatter » Wed Aug 14, 2013 10:40 pm
[empty]
Last edited by
red hatter on Sat Sep 07, 2013 12:15 am, edited 1 time in total.
nyktos
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by nyktos » Wed Aug 14, 2013 11:02 pm
exactly!
have it made into the map, using the new code Oskar is writing....
(activation tiles)
move through the screen, triggering things that will allow you to advance.
perfect example red hatter !
(thanks for the idea, you get your name in the credits - cause i'm stealing it)
edit: i beat all 4 dragon warrior games on NES!
[shameless, i know...]
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Tomcat
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Posts: 1353 Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0
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by Tomcat » Wed Aug 14, 2013 11:26 pm
I'm remembering a puzzle room from an old pc game called Dungeon Master, where each tile you stepped on made some tiles disappear and others disappear, so that you had to find just the right steps to make it through. Wondering if I can recreate something like that here.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6