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puzzles?

Unstructured ideas, requests and suggestions for the development of the game.
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mspowerplant
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Re: puzzles?

Post by mspowerplant »

I was thinking It would be just as easy as the puzzle itself if we put identifying pictures on the side :-)

I think that is a brilliant start to a quest puzzle sorrow :-) I like the dragon eyes can just picture it

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And some other stuff lol
27/12/2013 :D
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nyktos
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Re: puzzles?

Post by nyktos »

sorrow wrote:Question would the player be given a clue/hint on how many they would need?
player finds a wall with a dragon carved in but the eye sockets are hollowed out and written on the belly of the dragon a script reads "my eyes are egg shaped. My eyes are blood red. My eyes are shiny. What are my eyes?"
answer. My eye's are Ruby's. Player inserts 2 Ruby's in the dragons eye sockets and the dragon splits in half and opens a new room
mspowerplant wrote:I was thinking It would be just as easy as the puzzle itself if we put identifying pictures on the side :-)

I think that is a brilliant start to a quest puzzle sorrow :-) I like the dragon eyes can just picture it
i could do the graphics for the Dragon Wall?!

:twisted:
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
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mspowerplant
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Re: puzzles?

Post by mspowerplant »

Good idea Nyktos :-)

I've done 2 different version of box puzzles will upload them
tonight or tomorrow just doing some fine tweaking :-)

Current build: LVL 80 EXP 9232014 HP253 GOLD 268714
AC 270% AD 48-52 BC 150%

And some other stuff lol
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sorrow
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Re: puzzles?

Post by sorrow »

Thank you powerplant. And that would be awesome nyk. Yeah I figur due to the shape of those gems that they would.make great eyes.

What if.we made a cave that to get to the next map you have to.figure out the puzzle? I.e. one cave can have the dragon wall the next could.be the.picture puzzle and so on and so on?

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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mspowerplant
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Re: puzzles?

Post by mspowerplant »

sorrow wrote:Thank you powerplant. And that would be awesome nyk. Yeah I figur due to the shape of those gems that they would.make great eyes.

What if.we made a cave that to get to the next map you have to.figure out the puzzle? I.e. one cave can have the dragon wall the next could.be the.picture puzzle and so on and so on?

that's a awesome idea sorrow then we could make heaps of different style puzzles but have them for the one quest :-)

Current build: LVL 80 EXP 9232014 HP253 GOLD 268714
AC 270% AD 48-52 BC 150%

And some other stuff lol
27/12/2013 :D
Pyrizzle
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Re: puzzles?

Post by Pyrizzle »

sorrow wrote:Thank you powerplant. And that would be awesome nyk. Yeah I figur due to the shape of those gems that they would.make great eyes.

What if.we made a cave that to get to the next map you have to.figure out the puzzle? I.e. one cave can have the dragon wall the next could.be the.picture puzzle and so on and so on?
Great suggestion Sorrow.

I have a few ideas for some riddles that might be found hidden in a dark place.... blocking the only way to continue on.
---------------------------------------------------------------------------------------

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May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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sorrow
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Re: puzzles?

Post by sorrow »

Your all welcome... quest name.The Riddler?

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
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nyktos
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Re: puzzles?

Post by nyktos »

no way!

:lol:

references to pop culture should be avoided...

;)

we dont want people thinking about Batman when they are making a decision in Feygard.

"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Pyrizzle
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Re: puzzles?

Post by Pyrizzle »

How about enterances that when you approach them would have a pop up that says

"You see a round hole in the locked doorway"
Then it gives you a few options
a) Insert Bonemeal Potion
b) Insert Iron Short Sword
c) Insert a Small Empty Vial
the answer would be C, the BMP bottles are squarish, the short sword too pointy, and the vile is actually round!

This would a) Make more items useful and b) players would be more likely to carry around more items
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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sorrow
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Re: puzzles?

Post by sorrow »

That's a good idea but also the clear gems are round as well. Maybe for your idea Pyro you need the empty.vile to have some sort of liquid in it. What triggers the door to open is the weight of the liquid. We can add a riddle.
I'm can be fast
I can be slow.
I can be deadly
I can be light

What am I?
I am water

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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