sorrow wrote:Question would the player be given a clue/hint on how many they would need?
player finds a wall with a dragon carved in but the eye sockets are hollowed out and written on the belly of the dragon a script reads "my eyes are egg shaped. My eyes are blood red. My eyes are shiny. What are my eyes?"
answer. My eye's are Ruby's. Player inserts 2 Ruby's in the dragons eye sockets and the dragon splits in half and opens a new room
mspowerplant wrote:I was thinking It would be just as easy as the puzzle itself if we put identifying pictures on the side
I think that is a brilliant start to a quest puzzle sorrow I like the dragon eyes can just picture it
Thank you powerplant. And that would be awesome nyk. Yeah I figur due to the shape of those gems that they would.make great eyes.
What if.we made a cave that to get to the next map you have to.figure out the puzzle? I.e. one cave can have the dragon wall the next could.be the.picture puzzle and so on and so on?
sorrow wrote:Thank you powerplant. And that would be awesome nyk. Yeah I figur due to the shape of those gems that they would.make great eyes.
What if.we made a cave that to get to the next map you have to.figure out the puzzle? I.e. one cave can have the dragon wall the next could.be the.picture puzzle and so on and so on?
that's a awesome idea sorrow then we could make heaps of different style puzzles but have them for the one quest
Current build: LVL 80 EXP 9232014 HP253 GOLD 268714
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sorrow wrote:Thank you powerplant. And that would be awesome nyk. Yeah I figur due to the shape of those gems that they would.make great eyes.
What if.we made a cave that to get to the next map you have to.figure out the puzzle? I.e. one cave can have the dragon wall the next could.be the.picture puzzle and so on and so on?
Great suggestion Sorrow.
I have a few ideas for some riddles that might be found hidden in a dark place.... blocking the only way to continue on.
How about enterances that when you approach them would have a pop up that says
"You see a round hole in the locked doorway"
Then it gives you a few options
a) Insert Bonemeal Potion
b) Insert Iron Short Sword
c) Insert a Small Empty Vial
the answer would be C, the BMP bottles are squarish, the short sword too pointy, and the vile is actually round!
This would a) Make more items useful and b) players would be more likely to carry around more items
That's a good idea but also the clear gems are round as well. Maybe for your idea Pyro you need the empty.vile to have some sort of liquid in it. What triggers the door to open is the weight of the liquid. We can add a riddle.
I'm can be fast
I can be slow.
I can be deadly
I can be light