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[Q] Museum

Unstructured ideas, requests and suggestions for the development of the game.
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sorrow
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Re: [Q] Museum

Post by sorrow »

Again its just to kill time between releases and for those that already have all these items

Sorrow
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PK17
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Re: [Q] Museum

Post by PK17 »

sorrow wrote:Again its just to kill time between releases and for those that already have all these items
Coming from the guy with one ChaR he got accidently. :lol: ;) :lol:

I actually dislike ideas that are introduced purely to just "kill time"..... There is so much stuff that needs done that is actually relevant to the game, we have so many places that aren't available yet.... Ideas like this should only be considerd after the 1.0 release.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Tomcat
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Re: [Q] Museum

Post by Tomcat »

PK17 wrote:
sorrow wrote:Again its just to kill time between releases and for those that already have all these items
Coming from the guy with one ChaR he got accidently. :lol: ;) :lol:

I actually dislike ideas that are introduced purely to just "kill time"..... There is so much stuff that needs done that is actually relevant to the game, we have so many places that aren't available yet.... Ideas like this should only be considerd after the 1.0 release.
+1
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sorrow
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Re: [Q] Museum

Post by sorrow »

True. If I could make maps I would help with some more but idk if my phone would let me.

But I want to get back to the heart of the matter (not going off topic because I introduce this on the 1st post of this idea) TIMING!!! Would this he a issue to put in the game (weather AT runs on its own time or rl [real life] time) it something that can change the whole aspect of the game when we start out.

Say during the day all current monster's stay the same as they are now (easyer for starting players) but when night falls all the monsters get hard as if the night boost all there ability (which would mean that if your a low Lvl player you would have to rest at night.)

Now when you rest it.would.change from day to night or vise versa. So I guess AT would needs its own time right?

Just a thought. Kinda would like to see this (timing) brought into the game.

Sorrow
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PK17
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Re: [Q] Museum

Post by PK17 »

Well, the "time idea" has been brought up countless times, and your version I am not fond of whatsoever.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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sorrow
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Re: [Q] Museum

Post by sorrow »

Please explain pk.

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skills:
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PK17
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Re: [Q] Museum

Post by PK17 »

Ther have been plenty of established ideas regarding time of day in the world of Andor's Trail, and I do not like yours. Search the forums a little and you will find plenty.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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Antison
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Re: [Q] Museum

Post by Antison »

I originally suggested the idea of day & night 2 years ago and I believe I even brought it up during a Google Hangout session with oskar. I don't remember what the response was. I suggested a semi-transparent layer over the map that mimic the loss of light. Virtually what we see in the cave on the route to Lodar.

This suggestion is in the forum somewhere.

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Re: [Q] Museum

Post by Sarumar »

Antison wrote:I originally suggested the idea of day & night 2 years ago and I believe I even brought it up during a Google Hangout session with oskar. I don't remember what the response was. I suggested a semi-transparent layer over the map that mimic the loss of light. Virtually what we see in the cave on the route to Lodar.

This suggestion is in the forum somewhere.


... ahh .. i remember this one ( +1 again).

...anyone should be indoors when the moon is rising... something evil may walk around after the sunset...
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sorrow
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Re: [Q] Museum

Post by sorrow »

Any idea if its gonna be added?

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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