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Helmet of the ancient warlords

Unstructured ideas, requests and suggestions for the development of the game.
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scottdog
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Re: Helmet of the ancient warlords

Post by scottdog »

Antison wrote:
Why would the AC go down with "the blessing"?
If you had a AC of 300% the 10% blessing would give you overall another 30% AC which is probably to powerful so that's why I amended it to 5% so you get 15% AC
If you chose not to have it blessed and your AC is 300% you get 7% (307% AC)
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

fandabbydozey
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Antison
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Re: Helmet of the ancient warlords

Post by Antison »

scottdog wrote:
Antison wrote:
Why would the AC go down with "the blessing"?
If you had a AC of 300% the 10% blessing would give you overall another 30% AC which is probably to powerful so that's why I amended it to 5% so you get 15% AC
If you chose not to have it blessed and your AC is 300% you get 7% (307% AC)
?
With the blessing you gain 5% AC,but without it you gain 7%. Why?

If you had 300% + 10% = 30% ?? Did you mean to write = 310%? Even so, I thought it was now 5%
"A home without a beagle is just a house"
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scottdog
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android_version: 4.1 - Jellybean
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Re: Helmet of the ancient warlords

Post by scottdog »

With the blessing it gives you an overall percentage AC ×5% without the blessing you just 7% AC
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

fandabbydozey
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Antison
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Re: Helmet of the ancient warlords

Post by Antison »

scottdog wrote:With the blessing it gives you an overall percentage AC ×5% without the blessing you just 7% AC
no multiplication. wAy overpowered
"A home without a beagle is just a house"
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scottdog
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android_version: 4.1 - Jellybean
Location: Sheffield, England

Re: Helmet of the ancient warlords

Post by scottdog »

Antison wrote:
scottdog wrote:
Antison wrote:
Why would the AC go down with "the blessing"?
If you had a AC of 300% the 10% blessing would give you overall another 30% AC which is probably to powerful so that's why I amended it to 5% so you get 15% AC
If you chose not to have it blessed and your AC is 300% you get 7% (307% AC)
?
With the blessing you gain 5% AC,but without it you gain 7%. Why?

If you had 300% + 10% = 30% ?? Did you mean to write = 310%? Even so, I thought it was now 5%
10% of 300 is 30% not 300% + 10% that's why I said an overall % of your AC
Antison wrote:
scottdog wrote:With the blessing it gives you an overall percentage AC ×5% without the blessing you just 7% AC
no multiplication. wAy overpowered
No it aint with the 5% now if yor AC was 300% your AC would goto 315% so not overpowered at all IMO
Last edited by Pyrizzle on Fri May 24, 2013 10:45 pm, edited 1 time in total.
Reason: combined posts
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

fandabbydozey
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Antison
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Re: Helmet of the ancient warlords

Post by Antison »

there is no reason to introduce multiplication here; it's only going to confuse the players?
not to mention my opinion it's still over powered

"A home without a beagle is just a house"
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scottdog
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Re: Helmet of the ancient warlords

Post by scottdog »

Antison wrote:there is no reason to introduce multiplication here; it's only going to confuse the players?
not to mention my opinion it's still over powered

Whys it going to confuse the player, we have weapons with multiplication eg shadow of dagger priests × 3 critical hit so I don't think its confusing at all
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

fandabbydozey
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Antison
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android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Helmet of the ancient warlords

Post by Antison »

scottdog wrote:
Antison wrote:there is no reason to introduce multiplication here; it's only going to confuse the players?
not to mention my opinion it's still over powered

Whys it going to confuse the player, we have weapons with multiplication eg shadow of dagger priests × 3 critical hit so I don't think its confusing at all
it would be the first weapon to multiply the hero's attack chance
"A home without a beagle is just a house"
User avatar
scottdog
Posts: 277
Joined: Sat Mar 10, 2012 7:02 pm
android_version: 4.1 - Jellybean
Location: Sheffield, England

Re: Helmet of the ancient warlords

Post by scottdog »

Antison wrote:
scottdog wrote:
Antison wrote:there is no reason to introduce multiplication here; it's only going to confuse the players?
not to mention my opinion it's still over powered

Whys it going to confuse the player, we have weapons with multiplication eg shadow of dagger priests × 3 critical hit so I don't think its confusing at all
it would be the first weapon to multiply the hero's attack chance
And why not you say its overpowered so if my AC was 200 % with the helmet it would knock it up to 210% or if it wasnt blessed 207% .IMO that's is not overpowered
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

fandabbydozey
Pyrizzle
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Re: Helmet of the ancient warlords

Post by Pyrizzle »

scottdog wrote:And why not you say its overpowered so if my AC was 200 % with the helmet it would knock it up to 210% or if it wasnt blessed 207% .IMO that's is not overpowered
Because as your AC grew the bonus would go up too. (Exponentially...)

If a low level player is using it the effect wouldn't be too great but in the hands of an higher level player the effect would be even greater.

If 200% would add 10%
what about 300%? 400%? 500%?

Have set numbers would/is easier. IMHO
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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