Antison wrote:
Why would the AC go down with "the blessing"?
If you had a AC of 300% the 10% blessing would give you overall another 30% AC which is probably to powerful so that's why I amended it to 5% so you get 15% AC
If you chose not to have it blessed and your AC is 300% you get 7% (307% AC)
Antison wrote:
Why would the AC go down with "the blessing"?
If you had a AC of 300% the 10% blessing would give you overall another 30% AC which is probably to powerful so that's why I amended it to 5% so you get 15% AC
If you chose not to have it blessed and your AC is 300% you get 7% (307% AC)
?
With the blessing you gain 5% AC,but without it you gain 7%. Why?
If you had 300% + 10% = 30% ?? Did you mean to write = 310%? Even so, I thought it was now 5%
Antison wrote:
Why would the AC go down with "the blessing"?
If you had a AC of 300% the 10% blessing would give you overall another 30% AC which is probably to powerful so that's why I amended it to 5% so you get 15% AC
If you chose not to have it blessed and your AC is 300% you get 7% (307% AC)
?
With the blessing you gain 5% AC,but without it you gain 7%. Why?
If you had 300% + 10% = 30% ?? Did you mean to write = 310%? Even so, I thought it was now 5%
10% of 300 is 30% not 300% + 10% that's why I said an overall % of your AC
Antison wrote:
scottdog wrote:With the blessing it gives you an overall percentage AC ×5% without the blessing you just 7% AC
no multiplication. wAy overpowered
No it aint with the 5% now if yor AC was 300% your AC would goto 315% so not overpowered at all IMO
Last edited by Pyrizzle on Fri May 24, 2013 10:45 pm, edited 1 time in total.
Reason:combined posts
Antison wrote:there is no reason to introduce multiplication here; it's only going to confuse the players?
not to mention my opinion it's still over powered
Whys it going to confuse the player, we have weapons with multiplication eg shadow of dagger priests × 3 critical hit so I don't think its confusing at all
Antison wrote:there is no reason to introduce multiplication here; it's only going to confuse the players?
not to mention my opinion it's still over powered
Whys it going to confuse the player, we have weapons with multiplication eg shadow of dagger priests × 3 critical hit so I don't think its confusing at all
it would be the first weapon to multiply the hero's attack chance
Antison wrote:there is no reason to introduce multiplication here; it's only going to confuse the players?
not to mention my opinion it's still over powered
Whys it going to confuse the player, we have weapons with multiplication eg shadow of dagger priests × 3 critical hit so I don't think its confusing at all
it would be the first weapon to multiply the hero's attack chance
And why not you say its overpowered so if my AC was 200 % with the helmet it would knock it up to 210% or if it wasnt blessed 207% .IMO that's is not overpowered
scottdog wrote:And why not you say its overpowered so if my AC was 200 % with the helmet it would knock it up to 210% or if it wasnt blessed 207% .IMO that's is not overpowered
Because as your AC grew the bonus would go up too. (Exponentially...)
If a low level player is using it the effect wouldn't be too great but in the hands of an higher level player the effect would be even greater.
If 200% would add 10%
what about 300%? 400%? 500%?