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New skills

Unstructured ideas, requests and suggestions for the development of the game.
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

New skills

Post by Xero »

Tracking:
Monsters respawn x% (per point)faster

Stealth:
Monsters respawn x% (per point)slower

retribution:
on being struck: Returns x damage or returns x% (per point)of damage dealt to the attacker

Riposte:
X% (per point) chance on being attacked: parry an attack and counter attack

double strike:
X% (per point) chance on hit: to perform an additional attack.

Smite (shield skill):
X% (per point) chance on being attacked: stun the target

Blessing of Hades:
Chance on hit: inflicts x% (per point)of the target's max life each round

Blessing of Poseidon:
Chance on hit: Increases target's ap per attack by 1 (per point)

Blessing of Zeus:
X% (per point) Chance on hit: stun the target
Last edited by Xero on Mon Apr 01, 2013 3:54 pm, edited 2 times in total.
Sarumar
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Re: New skills

Post by Sarumar »

+1 nice work Xero !
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Piggy the Slayer
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Re: New skills

Post by Piggy the Slayer »

Good skills.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
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PK17
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Joined: Fri Jul 20, 2012 7:33 pm
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Re: New skills

Post by PK17 »

The thing is, I would purchase tracking, but only if I had the ability to turn it on and off.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Thystonius
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Re: New skills

Post by Thystonius »

PK17 wrote:The thing is, I would purchase tracking, but only if I had the ability to turn it on and off.
Yes, these ideas need the concept of active and passive (and buff) skills.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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Fire7051
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Re: New skills

Post by Fire7051 »

PK17 wrote:The thing is, I would purchase tracking, but only if I had the ability to turn it on and off.
I like not being able to turn it on or off. Pick your poison. :mrgreen: How bad do you want help grinding for that ring. :twisted:
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Tulkas
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Re: New skills

Post by Tulkas »

Tracking/stealth - that's why I like the idea of an item providing these benefits from my thread "monster faster respawn".

I like a lot of your other skill ideas!
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Sarumar
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Re: New skills

Post by Sarumar »

Fire7051 wrote:
PK17 wrote:The thing is, I would purchase tracking, but only if I had the ability to turn it on and off.
I like not being able to turn it on or off. Pick your poison. :mrgreen: How bad do you want help grinding for that ring. :twisted:
nice attitude ..... :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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PK17
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Re: New skills

Post by PK17 »

Well, what if I wanted both, they would negate each other. And I would only use it for xp grinding, I'll stick to my save/reaload for the item grinding.

i have a full set except a shaf on my main anyway.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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Antison
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Re: New skills

Post by Antison »


With my new found love with the Blackwater items because of dual wielding, I have a "blackwater build" character that is currently wielding the "Blackwater Poisoned Dagger" which inflicts the "weak Poison" actor condition on the NPC at a rate of 50% for -1HP/round for 5 rounds.
While waiting for the NPC to die (inflict & flee) and it taking forever, it came to me. Why not introduce a skill that behaves exactly like the "Better Criticals" does except that it would inflict more HP lose per round on the "blood disorder" actor conditions. And just like "Better Criticals" requires a critical hit weapon be equipped, this skill requires a weapon that inflicts such an actor condition be equipped. Maybe call this "Better Blood Disorders"

Creating an equivalent to the "More Criticals" could also work. Maybe call this "More Blood Disorders"
"A home without a beagle is just a house"
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