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Looking for intermediate monster ideas

Unstructured ideas, requests and suggestions for the development of the game.
Tomcat
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Looking for intermediate monster ideas

Post by Tomcat »

I am creating a new set of maps between Flagstone and BWM, and I'd like to populate it with monsters with the proper level of difficulty. New monsters would be great, if anyone has ideas, but suggestions for existing ones are also welcome.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Stompp
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android_version: 4.0

Re: Looking for intermediate monster ideas

Post by Stompp »

HONEY BADGERS!


That is all.

------------------------------Combined double posts --------------------------------------------

Seriously though... Honey badgers, porcupines, rabid squirrels, chipmunks...

Escaped prisoners (zombies of a sort)... Haven't seen alligators, crocodiles or monkeys.

"Lions and tigers and bears, oh my!"
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
Tomcat
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Re: Looking for intermediate monster ideas

Post by Tomcat »

Stompp wrote:Seriously though... Honey badgers, porcupines, rabid squirrels, chipmunks...

Escaped prisoners (zombies of a sort)... Haven't seen alligators, crocodiles or monkeys.

"Lions and tigers and bears, oh my!"
I guess I'm not looking for names of animals, etc so much as for advice on how to either design or to select monsters for a given level of difficulty.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Stompp
Posts: 65
Joined: Tue Feb 05, 2013 11:08 pm
android_version: 4.0

Re: Looking for intermediate monster ideas

Post by Stompp »

Tomcat wrote:
Stompp wrote:Seriously though... Honey badgers, porcupines, rabid squirrels, chipmunks...

Escaped prisoners (zombies of a sort)... Haven't seen alligators, crocodiles or monkeys.

"Lions and tigers and bears, oh my!"
I guess I'm not looking for names of animals, etc so much as for advice on how to either design or to select monsters for a given level of difficulty.
Ah, I apologize, I didn't read your post very well apparently.

It's usually a safe bet to look at the stats of the monsters on both ends of where you're adding content, and shoot for a middle ground... It's advisable to put an unavoidable mob near the entrance to the area, if the change is significant, so the player can see a taste of what's in the area before proceeding.

I realize that's generic, but for interim areas, generally it's just a matter of taking something that exists and tweaking the stats and changing the icon/tile...
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
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Meirerion
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Re: Looking for intermediate monster ideas

Post by Meirerion »

If you're adding some new maps you can add a camp with aggressive humanoid mobs.

Here's an example:

[
{
"id": "SakulBrawler",
"name": "Sakul Brawler",
"maxHP": 50,
"attackDamage": {
"max": 20
},
"iconID": "monsters_rltiles2:128",
"spawnGroup": "SakulBrawler",
"attackCost": 5,
"attackChance": 200,
"blockChance": 50,
"criticalSkill": 20,
"criticalMultiplier": 2
},
{
"id": "SakulFighter",
"name": "Sakul Fighter",
"maxHP": 70,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:130",
"spawnGroup": "SakulFighter",
"attackCost": 5,
"attackChance": 150,
"blockChance": 150,
"damageResistance": 2
},
{
"id": "SakulScout",
"name": "Sakul Scout",
"maxHP": 40,
"attackDamage": {
"min": 1,
"max": 5
},
"iconID": "monsters_rltiles2:133",
"spawnGroup": "SakulScout",
"attackCost": 3,
"attackChance": 140,
"blockChance": 40
},
{
"id": "SakulCaptain",
"name": "Sakul Captain",
"maxHP": 90,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:131",
"spawnGroup": "SakulCaptain",
"attackCost": 5,
"attackChance": 140,
"blockChance": 150,
"damageResistance": 2,
"criticalMultiplier": 2,
"criticalSkill": 20
}
]
~May Elythara's wisdom light your path
Tomcat
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Re: Looking for intermediate monster ideas

Post by Tomcat »

Meirerion wrote:If you're adding some new maps you can add a camp with aggressive humanoid mobs.

Here's an example:

[
{
"id": "SakulBrawler",
"name": "Sakul Brawler",
"maxHP": 50,
"attackDamage": {
"max": 20
},
"iconID": "monsters_rltiles2:128",
"spawnGroup": "SakulBrawler",
"attackCost": 5,
"attackChance": 200,
"blockChance": 50,
"criticalSkill": 20,
"criticalMultiplier": 2
},
{
"id": "SakulFighter",
"name": "Sakul Fighter",
"maxHP": 70,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:130",
"spawnGroup": "SakulFighter",
"attackCost": 5,
"attackChance": 150,
"blockChance": 150,
"damageResistance": 2
},
{
"id": "SakulScout",
"name": "Sakul Scout",
"maxHP": 40,
"attackDamage": {
"min": 1,
"max": 5
},
"iconID": "monsters_rltiles2:133",
"spawnGroup": "SakulScout",
"attackCost": 3,
"attackChance": 140,
"blockChance": 40
},
{
"id": "SakulCaptain",
"name": "Sakul Captain",
"maxHP": 90,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:131",
"spawnGroup": "SakulCaptain",
"attackCost": 5,
"attackChance": 140,
"blockChance": 150,
"damageResistance": 2,
"criticalMultiplier": 2,
"criticalSkill": 20
}
]
That's a great idea .. Thanks!!

Just curious .. does ”Sakul” mean anything particular, or does it just sound cool?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Meirerion
Posts: 210
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Location: Under a keg.

Re: Looking for intermediate monster ideas

Post by Meirerion »

Tomcat wrote: Just curious .. does ”Sakul” mean anything particular, or does it just sound cool?
Just sounds cool :D.
~May Elythara's wisdom light your path
User avatar
jackim
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Contact:

Re: Looking for intermediate monster ideas

Post by jackim »

Meirerion wrote:If you're adding some new maps you can add a camp with aggressive humanoid mobs.

Here's an example:

[
{
"id": "SakulBrawler",
"name": "Sakul Brawler",
"maxHP": 50,
"attackDamage": {
"max": 20
},
"iconID": "monsters_rltiles2:128",
"spawnGroup": "SakulBrawler",
"attackCost": 5,
"attackChance": 200,
"blockChance": 50,
"criticalSkill": 20,
"criticalMultiplier": 2
},
{
"id": "SakulFighter",
"name": "Sakul Fighter",
"maxHP": 70,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:130",
"spawnGroup": "SakulFighter",
"attackCost": 5,
"attackChance": 150,
"blockChance": 150,
"damageResistance": 2
},
{
"id": "SakulScout",
"name": "Sakul Scout",
"maxHP": 40,
"attackDamage": {
"min": 1,
"max": 5
},
"iconID": "monsters_rltiles2:133",
"spawnGroup": "SakulScout",
"attackCost": 3,
"attackChance": 140,
"blockChance": 40
},
{
"id": "SakulCaptain",
"name": "Sakul Captain",
"maxHP": 90,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:131",
"spawnGroup": "SakulCaptain",
"attackCost": 5,
"attackChance": 140,
"blockChance": 150,
"damageResistance": 2,
"criticalMultiplier": 2,
"criticalSkill": 20
}
]
Great samples and hope its very additive to new made map..
+1 to his ideal monsters,
To accomplish great things, we must not only act, but also dream; not only plan, but also believe.
Anatole France
fixed blade knife
Ian
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Re: Looking for intermediate monster ideas

Post by Ian »

@Meirerion:
Good job! I especially like the name of the monsters!
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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Mad P
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Re: Looking for intermediate monster ideas

Post by Mad P »

jackim wrote:Great samples and hope its very additive to new made map..
+1 to his ideal monsters,
Welcome to the forums, jackim! Good to see you (and everyone) contributing in such a positive way!
Meirerion wrote: "id": "SakulFighter",
"blockChance": 150,

"id": "SakulCaptain",
"blockChance": 150,
My feeling is that block chances above 100 are way too much for the areas between Flagstone and BWM. I do like all these monsters and names, though
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...

Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
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