v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Looking for intermediate monster ideas
-
- VIP
- Posts: 1353
- Joined: Tue Feb 08, 2011 7:05 am
- android_version: 7.0
Looking for intermediate monster ideas
I am creating a new set of maps between Flagstone and BWM, and I'd like to populate it with monsters with the proper level of difficulty. New monsters would be great, if anyone has ideas, but suggestions for existing ones are also welcome.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
-
- Posts: 65
- Joined: Tue Feb 05, 2013 11:08 pm
- android_version: 4.0
Re: Looking for intermediate monster ideas
HONEY BADGERS!
That is all.
------------------------------Combined double posts --------------------------------------------
Seriously though... Honey badgers, porcupines, rabid squirrels, chipmunks...
Escaped prisoners (zombies of a sort)... Haven't seen alligators, crocodiles or monkeys.
"Lions and tigers and bears, oh my!"
That is all.
------------------------------Combined double posts --------------------------------------------
Seriously though... Honey badgers, porcupines, rabid squirrels, chipmunks...
Escaped prisoners (zombies of a sort)... Haven't seen alligators, crocodiles or monkeys.
"Lions and tigers and bears, oh my!"
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
-
- VIP
- Posts: 1353
- Joined: Tue Feb 08, 2011 7:05 am
- android_version: 7.0
Re: Looking for intermediate monster ideas
I guess I'm not looking for names of animals, etc so much as for advice on how to either design or to select monsters for a given level of difficulty.Stompp wrote:Seriously though... Honey badgers, porcupines, rabid squirrels, chipmunks...
Escaped prisoners (zombies of a sort)... Haven't seen alligators, crocodiles or monkeys.
"Lions and tigers and bears, oh my!"
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
-
- Posts: 65
- Joined: Tue Feb 05, 2013 11:08 pm
- android_version: 4.0
Re: Looking for intermediate monster ideas
Ah, I apologize, I didn't read your post very well apparently.Tomcat wrote:I guess I'm not looking for names of animals, etc so much as for advice on how to either design or to select monsters for a given level of difficulty.Stompp wrote:Seriously though... Honey badgers, porcupines, rabid squirrels, chipmunks...
Escaped prisoners (zombies of a sort)... Haven't seen alligators, crocodiles or monkeys.
"Lions and tigers and bears, oh my!"
It's usually a safe bet to look at the stats of the monsters on both ends of where you're adding content, and shoot for a middle ground... It's advisable to put an unavoidable mob near the entrance to the area, if the change is significant, so the player can see a taste of what's in the area before proceeding.
I realize that's generic, but for interim areas, generally it's just a matter of taking something that exists and tweaking the stats and changing the icon/tile...
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
- Meirerion
- Posts: 210
- Joined: Sun Jun 24, 2012 10:49 am
- android_version: 2.3 - Gingerbread
- Location: Under a keg.
Re: Looking for intermediate monster ideas
If you're adding some new maps you can add a camp with aggressive humanoid mobs.
Here's an example:
[
{
"id": "SakulBrawler",
"name": "Sakul Brawler",
"maxHP": 50,
"attackDamage": {
"max": 20
},
"iconID": "monsters_rltiles2:128",
"spawnGroup": "SakulBrawler",
"attackCost": 5,
"attackChance": 200,
"blockChance": 50,
"criticalSkill": 20,
"criticalMultiplier": 2
},
{
"id": "SakulFighter",
"name": "Sakul Fighter",
"maxHP": 70,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:130",
"spawnGroup": "SakulFighter",
"attackCost": 5,
"attackChance": 150,
"blockChance": 150,
"damageResistance": 2
},
{
"id": "SakulScout",
"name": "Sakul Scout",
"maxHP": 40,
"attackDamage": {
"min": 1,
"max": 5
},
"iconID": "monsters_rltiles2:133",
"spawnGroup": "SakulScout",
"attackCost": 3,
"attackChance": 140,
"blockChance": 40
},
{
"id": "SakulCaptain",
"name": "Sakul Captain",
"maxHP": 90,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:131",
"spawnGroup": "SakulCaptain",
"attackCost": 5,
"attackChance": 140,
"blockChance": 150,
"damageResistance": 2,
"criticalMultiplier": 2,
"criticalSkill": 20
}
]
Here's an example:
[
{
"id": "SakulBrawler",
"name": "Sakul Brawler",
"maxHP": 50,
"attackDamage": {
"max": 20
},
"iconID": "monsters_rltiles2:128",
"spawnGroup": "SakulBrawler",
"attackCost": 5,
"attackChance": 200,
"blockChance": 50,
"criticalSkill": 20,
"criticalMultiplier": 2
},
{
"id": "SakulFighter",
"name": "Sakul Fighter",
"maxHP": 70,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:130",
"spawnGroup": "SakulFighter",
"attackCost": 5,
"attackChance": 150,
"blockChance": 150,
"damageResistance": 2
},
{
"id": "SakulScout",
"name": "Sakul Scout",
"maxHP": 40,
"attackDamage": {
"min": 1,
"max": 5
},
"iconID": "monsters_rltiles2:133",
"spawnGroup": "SakulScout",
"attackCost": 3,
"attackChance": 140,
"blockChance": 40
},
{
"id": "SakulCaptain",
"name": "Sakul Captain",
"maxHP": 90,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:131",
"spawnGroup": "SakulCaptain",
"attackCost": 5,
"attackChance": 140,
"blockChance": 150,
"damageResistance": 2,
"criticalMultiplier": 2,
"criticalSkill": 20
}
]
~May Elythara's wisdom light your path
-
- VIP
- Posts: 1353
- Joined: Tue Feb 08, 2011 7:05 am
- android_version: 7.0
Re: Looking for intermediate monster ideas
That's a great idea .. Thanks!!Meirerion wrote:If you're adding some new maps you can add a camp with aggressive humanoid mobs.
Here's an example:
[
{
"id": "SakulBrawler",
"name": "Sakul Brawler",
"maxHP": 50,
"attackDamage": {
"max": 20
},
"iconID": "monsters_rltiles2:128",
"spawnGroup": "SakulBrawler",
"attackCost": 5,
"attackChance": 200,
"blockChance": 50,
"criticalSkill": 20,
"criticalMultiplier": 2
},
{
"id": "SakulFighter",
"name": "Sakul Fighter",
"maxHP": 70,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:130",
"spawnGroup": "SakulFighter",
"attackCost": 5,
"attackChance": 150,
"blockChance": 150,
"damageResistance": 2
},
{
"id": "SakulScout",
"name": "Sakul Scout",
"maxHP": 40,
"attackDamage": {
"min": 1,
"max": 5
},
"iconID": "monsters_rltiles2:133",
"spawnGroup": "SakulScout",
"attackCost": 3,
"attackChance": 140,
"blockChance": 40
},
{
"id": "SakulCaptain",
"name": "Sakul Captain",
"maxHP": 90,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:131",
"spawnGroup": "SakulCaptain",
"attackCost": 5,
"attackChance": 140,
"blockChance": 150,
"damageResistance": 2,
"criticalMultiplier": 2,
"criticalSkill": 20
}
]
Just curious .. does ”Sakul” mean anything particular, or does it just sound cool?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
- Meirerion
- Posts: 210
- Joined: Sun Jun 24, 2012 10:49 am
- android_version: 2.3 - Gingerbread
- Location: Under a keg.
Re: Looking for intermediate monster ideas
Just sounds coolTomcat wrote: Just curious .. does ”Sakul” mean anything particular, or does it just sound cool?

~May Elythara's wisdom light your path
- jackim
- Posts: 1
- Joined: Tue Mar 05, 2013 12:26 am
- android_version: 2.0
- Location: 1801 Fourth Ave., North Birmingham Al 35203
- Contact:
Re: Looking for intermediate monster ideas
Great samples and hope its very additive to new made map..Meirerion wrote:If you're adding some new maps you can add a camp with aggressive humanoid mobs.
Here's an example:
[
{
"id": "SakulBrawler",
"name": "Sakul Brawler",
"maxHP": 50,
"attackDamage": {
"max": 20
},
"iconID": "monsters_rltiles2:128",
"spawnGroup": "SakulBrawler",
"attackCost": 5,
"attackChance": 200,
"blockChance": 50,
"criticalSkill": 20,
"criticalMultiplier": 2
},
{
"id": "SakulFighter",
"name": "Sakul Fighter",
"maxHP": 70,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:130",
"spawnGroup": "SakulFighter",
"attackCost": 5,
"attackChance": 150,
"blockChance": 150,
"damageResistance": 2
},
{
"id": "SakulScout",
"name": "Sakul Scout",
"maxHP": 40,
"attackDamage": {
"min": 1,
"max": 5
},
"iconID": "monsters_rltiles2:133",
"spawnGroup": "SakulScout",
"attackCost": 3,
"attackChance": 140,
"blockChance": 40
},
{
"id": "SakulCaptain",
"name": "Sakul Captain",
"maxHP": 90,
"attackDamage": {
"max": 15
},
"iconID": "monsters_rltiles2:131",
"spawnGroup": "SakulCaptain",
"attackCost": 5,
"attackChance": 140,
"blockChance": 150,
"damageResistance": 2,
"criticalMultiplier": 2,
"criticalSkill": 20
}
]
+1 to his ideal monsters,
To accomplish great things, we must not only act, but also dream; not only plan, but also believe.
Anatole France fixed blade knife
Anatole France fixed blade knife
-
- Posts: 395
- Joined: Wed Nov 02, 2011 10:24 am
- android_version: 4.2
- Location: Germany and the world of AT :D
Re: Looking for intermediate monster ideas
@Meirerion:
Good job! I especially like the name of the monsters!
Good job! I especially like the name of the monsters!
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
- Mad P
- Posts: 171
- Joined: Mon Aug 22, 2011 10:01 am
- android_version: 2.1 - Eclair
- Location: Back in the caves again
Re: Looking for intermediate monster ideas
Welcome to the forums, jackim! Good to see you (and everyone) contributing in such a positive way!jackim wrote:Great samples and hope its very additive to new made map..
+1 to his ideal monsters,
My feeling is that block chances above 100 are way too much for the areas between Flagstone and BWM. I do like all these monsters and names, thoughMeirerion wrote: "id": "SakulFighter",
"blockChance": 150,
"id": "SakulCaptain",
"blockChance": 150,
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...
Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0