v0.8.13 (Troubling Times) active on Google Play

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io

weapons should always have a low amount of BC

Unstructured ideas, requests and suggestions for the development of the game.
Sarumar
VIP
Posts: 3275
Joined: Sat May 07, 2011 4:36 pm
android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: weapons should always have a low amount of BC

Post by Sarumar »

I have been chasing this this so-called "lord" Geomyr more than two years... I cannot reach him anywhere and... after founding his "weapon" I am sure that this guy is just one more coward and politician;
"Geomyr's Legendary paper knife AD -10, AC -25%, move cost -1, Evasion +1" :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
phydeaux
VIP
Posts: 339
Joined: Fri Dec 09, 2011 7:40 am
android_version: 5.1 - Lolipop
Location: Gargoyle cavern, blindly hacking mobs to pieces till I find a rols!
Contact:

Re: weapons should always have a low amount of BC

Post by phydeaux »

Lol saru... +1
Thystonius
Posts: 490
Joined: Thu Jul 19, 2012 11:49 am
android_version: 2.3 - Gingerbread
Location: Netherlands (ikbendebob {at} yahoo {dot} com)
Contact:

Re: weapons should always have a low amount of BC

Post by Thystonius »

Actually I think AT lacks of variety, besides BC there should be something like Dodge Change (avoid somebody because of your dexterity or agility), Parry Chance (deflect opponents attack using your weapon, should depend on eyesight) and spellsave (nobody in AT uses spells in fights, nor missiles like bow and arrows, let alone attacks from a distance that shoot over 2 or more squares, or area attacks like earthquake). Block Chance should be reserved for shields and some special cases... but maybe I am too much thinking along the lines of D&D...
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
User avatar
nyktos
VIP
Posts: 3463
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: weapons should always have a low amount of BC

Post by nyktos »

no, you're not...
combat will be getting a massive overhaul!

but, i doubt it will be in the next release...
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: weapons should always have a low amount of BC

Post by PK17 »

Down the line is still on the line 8-)
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Thystonius
Posts: 490
Joined: Thu Jul 19, 2012 11:49 am
android_version: 2.3 - Gingerbread
Location: Netherlands (ikbendebob {at} yahoo {dot} com)
Contact:

Re: weapons should always have a low amount of BC

Post by Thystonius »

Ian wrote:I would find it more logic if weapons had at least a low BC because in a fight weapons are also used as stopping the hit of your enemy.
The BC should be different between the different types of weapons.
-short swords 7 BC
-long swords 5 BC (heavier than short sword)
-club 5 BC
-knife 1 BC
-dagger 3 BC
What are your thoughts?
Nope, should implement three types of defense. Block is too general. Shield block, parry, dodge, maybe evasion (but that is defense against mental attacks, something which might be too close to magic). Weapons nearly always have an effect on parry, although some negative (try to parry a blow with a heavy twohanded weapon). In the game, BC is even used as defense against poisons and other affects, what makes it way OP and some beautiful skills like enduring body completely obsolete.

Edit, whoops didn't see Nyktos his reply. OK, thanks, will wait for the right time when the massive overhaul happens :-)
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
Post Reply