Tomcat wrote:There's only so much new area to be added in a given release, and even only so much to fill in the final world map, I would think, so if there is a level 100 dungeon included, there is that much less area for levels 20-100 to be earned actually playing the game (i.e. fulfilling quests and exploring the entire world to find Andor), as opposed to mere grinding through the same monsters over and over.
If a bunch of people have spent hours upon hours of repetitive slashing building characters that are ridiculously overpowered, then why should the rest of us be forced to follow suit in order to complete the game?
Give me a big enough world with enough quests that you'll be around level 80-100 just to do everything once, and I'll be happy for it to finish with a level 100 dungeon. If I manage to get through it all and only be level 80, then I'll relish the extra challenge.
Throwing in a level 100 dungeon into the next release just to keep the impatient from being bored waiting for the one after would just skew the final game, it seems to me.
Actually, one of my critiques of the game is that there is already too much grinding necessary just to get the first few levels, and gold for survivable gear and enough potions to give you a realistic shot at the tougher dungeons. I'd actually like to see some "infill" - added low- to mid-level quests and maps where you can earn those things while you explore and achieve new things ... which is what the game is all about.
What about areas that scale with your character?
Before I had been thinking about clone / shapeshifter like monsters that would fully or partially copy Andor. Say when one of these monsters manages to hit you it gains your AC, or another could copy your AD, etc. Better ones might copy more things, even becoming a full clone. It wouldn't be hard to think of ones that actually have more abilities tagged on top of your basic ones. Obviously other triggers are thinkable, it could happen randomly if you're in the same room, randomly when the monsters are generated, they could copy stats from other monsters, heck, they could become a copy of a wall

. It all depends on what's decided for the implementation, but I do think there's quite a lot of possibility.
Another way to do it would be for rooms to have some kind of source of strenght that improves the monsters in it based on your level, quests completed, number of monsters killed, etc. Possibly it could increase exponentially (so a low level character is safe where a high level character might not be). The source of strength could also be stronger or weaker based on your choices during the game, are you more evil or more good? Of course it could not just be strength, it might grant more or less abilities, perhaps even randomly. There could be a quest that turns on this source, or maybe a quest to destroy it (which might horibly fail to make it even stronger, who knows).
There could also be monsters that only attack stronger characters, only attack good characters, only attack evil characters, only those with high criticals (;)), etc.
The point is, there might be ways to make sure both the grinders and the regular players could both enjoy a room that is geared to become more and more challenging the higher you get if some thought is put into how the room would work.
As a grinder I like the boss room, but as a player enjoying quests I wouldn't really like it. I think that story wise it's makes more sense to have some big event that resets the world or some creature that has the capability to take on the form of other creatures (like the clone / shapeshifter suggestion earlier) rather than here we have a room where all the bosses go, unless it's like the entry towards the afterlife, but how did Andor wind up there then and if they are already dead, how is he fighting them?