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treasure chests and forgable weapons and armor
Posted: Thu Mar 17, 2011 12:19 am
by me2ornery
What about adding treasure chests? Would it be possible to make forged weapons or upgradable weapons and armor? Grappling hook or maybe even ranged weapons. ie..bow,boomerang,magic attack.etc. Just a few goodies I would like to see personally.
Re: treasure chests and forgable weapons and armor
Posted: Fri Jul 01, 2011 2:00 am
by Axy
I dont really think that would work with how the combat is happening in the game.
Re: treasure chests and forgable weapons and armor
Posted: Wed Jul 06, 2011 4:27 pm
by taws34
me2ornery wrote:What about adding treasure chests? Would it be possible to make forged weapons or upgradable weapons and armor? Grappling hook or maybe even ranged weapons. ie..bow,boomerang,magic attack.etc. Just a few goodies I would like to see personally.
Grappling hook, bow, boomerang..
Throw in a bomb, some fairies and we will have Zelda!

Re: treasure chests and forgable weapons and armor
Posted: Tue Aug 09, 2011 6:38 pm
by kemos
Can we expect better armors and shields in the near future? Stuff like platemail and steel shields? I am also hoping for the pc to resemble the items we equip. I don't think we should wander around 'naked'. And if the developers can implement this feature, I think it be cool if we could change the color of these armors. Pay a blacksmith to dye our armors
Re: treasure chests and forgable weapons and armor
Posted: Thu Aug 11, 2011 6:37 am
by Istoryahe
How about regaining one's health if you stand still for a small time. I was stuck up at blackwater Mt yesterday with only 4 bonemeals. So i hovered around there to level up and die. Would of been handy just to have at least a few HP returned to me
Or regain full health at level up unless of course it already happens and not aware of it
Re: treasure chests and forgable weapons and armor
Posted: Fri Aug 12, 2011 3:49 pm
by 03rsxtypesguy
I had an idea while fighting 3 white wyrms at once, they were getting 9 hits to my 2, cause of the fatuge, why cant we have a weapon that causes actor conditions on the monsters?
Re: treasure chests and forgable weapons and armor
Posted: Sat Aug 13, 2011 12:33 pm
by Mino
There are some weapons that can give them conditions - the venomous dagger or blackwater poison dagger can poison them, the barbed dagger gives them the "bleeding" condition. But giving fatigue would be pretty cool.
I'm going to suggest as a skill, reflecting back whatever condition a monster is able to give us.
Re: treasure chests and forgable weapons and armor
Posted: Sat Aug 13, 2011 5:15 pm
by Antison
Istoryahe wrote:How about regaining one's health if you stand still for a small time. I was stuck up at blackwater Mt yesterday with only 4 bonemeals. So i hovered around there to level up and die. Would of been handy just to have at least a few HP returned to me
Or regain full health at level up unless of course it already happens and not aware of it
The RoLS has the "regeneration" condition that allows you to recoup 1HP/6 seconds w/o having to stand around.