We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
treasure chests and forgable weapons and armor
-
- Posts: 3
- Joined: Wed Mar 16, 2011 1:23 am
treasure chests and forgable weapons and armor
What about adding treasure chests? Would it be possible to make forged weapons or upgradable weapons and armor? Grappling hook or maybe even ranged weapons. ie..bow,boomerang,magic attack.etc. Just a few goodies I would like to see personally.
-
- Posts: 18
- Joined: Thu Jun 30, 2011 3:44 pm
- Location: Umeå, Sweden
Re: treasure chests and forgable weapons and armor
I dont really think that would work with how the combat is happening in the game.

Level: 49
Attack Cost: 2
Attack points: 12
Attack Chance: 245%
Attack Damage: 23
Critical Hit skill: 18
Critical Multiplier:
Block Chance: 67%
Damage Resistance: 4
RoLS: 0
Weapon:Quickstrike Dagger
-
- Posts: 28
- Joined: Wed May 25, 2011 10:03 pm
Re: treasure chests and forgable weapons and armor
me2ornery wrote:What about adding treasure chests? Would it be possible to make forged weapons or upgradable weapons and armor? Grappling hook or maybe even ranged weapons. ie..bow,boomerang,magic attack.etc. Just a few goodies I would like to see personally.
Grappling hook, bow, boomerang..
Throw in a bomb, some fairies and we will have Zelda!

-
- Posts: 6
- Joined: Tue Aug 09, 2011 3:59 am
- android_version: 2.2
Re: treasure chests and forgable weapons and armor
Can we expect better armors and shields in the near future? Stuff like platemail and steel shields? I am also hoping for the pc to resemble the items we equip. I don't think we should wander around 'naked'. And if the developers can implement this feature, I think it be cool if we could change the color of these armors. Pay a blacksmith to dye our armors
-
- Posts: 14
- Joined: Tue Aug 09, 2011 11:31 am
- android_version: 2.3 - Gingerbread
Re: treasure chests and forgable weapons and armor
How about regaining one's health if you stand still for a small time. I was stuck up at blackwater Mt yesterday with only 4 bonemeals. So i hovered around there to level up and die. Would of been handy just to have at least a few HP returned to me
Or regain full health at level up unless of course it already happens and not aware of it
Or regain full health at level up unless of course it already happens and not aware of it
Level 28. Experience 417432, Gold 4000, RoLS: 0, ElyR: 0, RoL: 0, Hit Points 40,
Attack chance 178%, Attack damage 12-13, Attack cost 6, Critical hit chance 20%,
Critical multiplier 3, Block chance 58%, Damage resistance 2
Attack chance 178%, Attack damage 12-13, Attack cost 6, Critical hit chance 20%,
Critical multiplier 3, Block chance 58%, Damage resistance 2
-
- Posts: 6
- Joined: Sat May 28, 2011 6:18 pm
Re: treasure chests and forgable weapons and armor
I had an idea while fighting 3 white wyrms at once, they were getting 9 hits to my 2, cause of the fatuge, why cant we have a weapon that causes actor conditions on the monsters?
-
- VIP
- Posts: 1270
- Joined: Wed Mar 02, 2011 5:24 pm
- android_version: 4.4 - Kitkat
Re: treasure chests and forgable weapons and armor
There are some weapons that can give them conditions - the venomous dagger or blackwater poison dagger can poison them, the barbed dagger gives them the "bleeding" condition. But giving fatigue would be pretty cool.
I'm going to suggest as a skill, reflecting back whatever condition a monster is able to give us.
I'm going to suggest as a skill, reflecting back whatever condition a monster is able to give us.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: treasure chests and forgable weapons and armor
The RoLS has the "regeneration" condition that allows you to recoup 1HP/6 seconds w/o having to stand around.Istoryahe wrote:How about regaining one's health if you stand still for a small time. I was stuck up at blackwater Mt yesterday with only 4 bonemeals. So i hovered around there to level up and die. Would of been handy just to have at least a few HP returned to me
Or regain full health at level up unless of course it already happens and not aware of it
"A home without a beagle is just a house"