Hey,
so far with lvl 26 I enjoy the game far more than expected at first. The only thing that really bugs me is the randomness in fights. Especially the Mazath(?) beasts in Charwood made me nuts.
0-17 dmg, 15% chance for 3.0 crit. with 2 attacks per round their dmg potential ranges from 0 to 102. While it will be most unlikely that this happends, it still feels very anoying if you feel somewhat fine and then the enemy gets a double crit and I get down from a hp value I feel comfortable to fight with to 0 without a chance to react in between.
I think I understand the reason to have some randomness in the game so that you've still have to take a look what you're doing even when fighting easier enemies, but those extremes doesn't feel fun for me anymore.
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Randomness in fights
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- Antison
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Re: Randomness in fights
This may not be the answer you're looking for but at level 26 you honestly really shouldn't be in Charwood as this content is really designed for people around level 30 or higher.
"A home without a beagle is just a house"
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- android_version: 13 - Android 13
Re: Randomness in fights
Err... I was around there starting at lvl 15 or something like that and bitten my way trough multiple times until I've found the last corpse. ^^"Antison wrote: Fri Mar 22, 2024 4:10 pm This may not be the answer you're looking for but at level 26 you honestly really shouldn't be in Charwood as this content is really designed for people around level 30 or higher.
It had required a brunch of patience, but it was still working. The Mine can still wait a little, the first way down there, just to notice that the gate was closed and the last missing person was somewhere else was enough trouble.

Besides that, in between those try hard runs, I've randomly found other areas that were easier to explore.
And last but not least, my post wasn't directly a question, it was more like some personal feedback, I wanted to share.