Antison wrote: Thu Sep 07, 2023 1:02 am
Yes, yes it was as it was extremely overpowered for the exact reason you specified and even more with the Giant's Flail.
I have to disagree.
Equipping with the most powerfull 2handed sword (sword of assimilation, iirc) gives similar damage and the (old) advantages can't compensate the disadvanteges from any combinations with Yczorah (imho).
I say: If the devs decide to balance gameplay, give more monsters the ability to inflict effects or increse chances a bit.
Where is the combo Giant flail and Yczorah usefull (don't forget - the player has only ONE attack per round - if any at all)? Only with monsters with high live points. This monsters (at least the interesting ones) could lower max ap and thats a game changing effect, which is enough to counter this weapon combo.
I don't use this weapon combo on regular base (if I do, then just for fun and quickly drop this combo), nethertheless I was the one who posted the damage values for some weapon combos.
As long as a Char is not at high level and has high BC (around/over 220 points) so that monsters needes a "lucky hit" to inflict effects, the game was in a good balance.
And when a Char has such high BC the Char is simply overpowered for the game - as some may say. Which means, any powerfull weapon means to be overpowered.
So why the change at all?