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piercing weapons

Posted: Sat Jan 14, 2023 12:49 pm
by toramal
If there is a "damage resistance" in the game, then maybe you can add an "armor piercing effect" to the weapon? For example, our damage is 50-55, and armor penetration is 20%, the enemy has a lot of health and damage resistance is 30 units. It turns out that when attacking, the damage is calculated as follows: " character damage -- (damage resistance -- 20% armor penetration) = real damage.

Re: piercing weapons

Posted: Mon Jan 16, 2023 4:43 pm
by rijackson741
Interesting idea

Re: piercing weapons

Posted: Wed Jan 18, 2023 6:03 am
by toramal
Thanks) According to physics, axes and hammers have increased "penetration damage" (they pay for this with a lower chance of hitting and high OD) swords and daggers have a lower level, for that you can hit "several times". Is it possible to implement on the engine?