piercing weapons
Posted: Sat Jan 14, 2023 12:49 pm
If there is a "damage resistance" in the game, then maybe you can add an "armor piercing effect" to the weapon? For example, our damage is 50-55, and armor penetration is 20%, the enemy has a lot of health and damage resistance is 30 units. It turns out that when attacking, the damage is calculated as follows: " character damage -- (damage resistance -- 20% armor penetration) = real damage.