1. Make sure that npc is not repeated, each npc should have its own skin.
2. Add Skill: "Circular Blow".
3. Add an attack animation as a cut.
4. Add the ability for artifacts, such as the sphere of power (Armor order), to elevate the hero's parameters and have some function as a key or counteraction to negative effects...
5. Add full collection Parts of Andor training equipment.
Last edited by MIChaos on Fri Jul 02, 2021 9:41 am, edited 7 times in total.
Because it's hard to come up with good ideas for content
1. Many NPC characters are repeated, many monotonous.
2. It can be with an animation and without it. With an animation circular blow shadow of the sword for enemies that surrounded the hero. Without this, if you attack the enemy, it stands out red, and when you attack one, while others are attacking you, you can hit a few goals (they all around you will be stands out red).
3. This adds more realism and features for the variations of swords, ax, etc.It's like an animation of the sword movement on the enemy. Like a cut, this is a shadow of the sword, but rarity will change the white color of the cut to the color of the cut, which is a rare sword (green, cyan, purple, white). But the enemy also puts you such an animation of impact (red cut).
5. Full collection Parts of Andor training equipment.
Last edited by Antison on Fri Jul 02, 2021 11:09 am, edited 1 time in total.
1. As an open-source project we are limited to the images that we have available to us. In the beginning we had a very limited set of images and as the project has advanced through the years we have grown that image set.
3. Again we do not have the images to support this. Nor do we have the game engine to support this.
5. I've already answered in my previous post.