
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Feygard and Nor city
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- Posts: 5
- Joined: Sun Nov 08, 2020 2:00 pm
- android_version: 8.1 - Oreo
Feygard and Nor city
Will feygard and Nor city be added to the game? 

- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Feygard and Nor city
At some point, yes (we hope). They are very big projects though, so it will not be any time soon.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- Posts: 5
- Joined: Sun Nov 08, 2020 2:00 pm
- android_version: 8.1 - Oreo
Re: Feygard and Nor city
Is there any way to help the team for future updates?
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- Site Admin
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- Joined: Fri Jan 28, 2011 10:17 pm
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Re: Feygard and Nor city
Yes, we need more content creators. Quests and related content are what hold us back from releasing more often. More info is here: https://andorstrail.com/viewtopic.php?f=6&t=4560#p46635
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Feygard and Nor city
Indeed. Content creating is the problem. We can always use more maps, or items, or monsters, but we actually have more maps right now than anything else. We need quests to put on those maps, but quests are the most complex thing to create.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Nut
- Posts: 1770
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Feygard and Nor city
And if you like to contribute anything but don't feel comfortable with the environment - you can also help by just creating the dialogues, which is more work than it seems to be at first view.
A) The NPC always begins a dialogue.
B) The hero can choose between 0 to several answers.
C) Such a hero answer always leads to
- another Dialogue
- start fighting
- start trading
- leave
D) Hero answers can be conditioned (quest steps, item worn, ...)
E) You can omit the text messages, and so get a conditional jump to another dialogue.
F) You can give rewards (quest steps, items, ...) with any dialogue
G) At last: The player can always exit a dialogue.
Sounds complex now, but most work is indeed to have new ideas and complete texts for such dialogue chains. Like a text book for theatre roles.
This can be done with any editor or mail program.
A) The NPC always begins a dialogue.
B) The hero can choose between 0 to several answers.
C) Such a hero answer always leads to
- another Dialogue
- start fighting
- start trading
- leave
D) Hero answers can be conditioned (quest steps, item worn, ...)
E) You can omit the text messages, and so get a conditional jump to another dialogue.
F) You can give rewards (quest steps, items, ...) with any dialogue
G) At last: The player can always exit a dialogue.
Sounds complex now, but most work is indeed to have new ideas and complete texts for such dialogue chains. Like a text book for theatre roles.
This can be done with any editor or mail program.
Nut
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- Posts: 5
- Joined: Sun Nov 08, 2020 2:00 pm
- android_version: 8.1 - Oreo
Re: Feygard and Nor city
I could find some people that could help with that, including me. Just tell me, do you have any plans to continue the story wich i should follow? I really like the game and i would love to help you with making of it.