Is it possible in future to push the maximum number of action points available to the player beyond 12?
IMO Max AP should be extended upto 15. It will prove beneficial in making higher AP items more attractive and useful in the normal course of the game, especially +7 and above equipments,
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Max Action Points
- Osho
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- rijackson741
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Re: Max Action Points
No. All that would do is move the goalposts. And we just rebalanced the weapons, and would have to do some of them again.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Osho
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Re: Max Action Points
Then would you please consider another suggestion, namely; equipments granting AP ?!rijackson741 wrote: Mon Sep 28, 2020 10:45 pm No. All that would do is move the goalposts. And we just rebalanced the weapons, and would have to do some of them again.
There's already a precedent of using a weapon which raises Max AP by 2 when equipped. No question of causing any balancing issues either. Since the AP comes only when the specific item is equipped.
Please consider this suggestion. There are some cool items in the game with high AP cost to use them, which makes it difficult to choose w/o messing up the character's overall build.
In fact, I think it's common sense and practical decision to grant certain items with additional action points when equipped to cover the cost of using them.
These items are anyways hard to acquire in the early game that I don't think balancing issues would arise.

Another request related to Action Points:
Please introduce more items that grant a reduction to the Move Cost (AP)
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Re: Max Action Points
There are many items that lower the move cost..
Robe of the Sublimate
Villain's leather armour
Boots of the Globetrotter
Feline shoes
Valugha's shimmering hat
And more
Robe of the Sublimate
Villain's leather armour
Boots of the Globetrotter
Feline shoes
Valugha's shimmering hat
And more
Sinn Féin~~~saighdiúir éireannach
- Osho
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Re: Max Action Points
Globetrotter? Great..CUCHULAINN3 wrote: Tue Sep 29, 2020 3:39 am There are many items that lower the move cost..
Robe of the Sublimate
Villain's leather armour
Boots of the Globetrotter
Feline shoes
Valugha's shimmering hat
And more
Valugha is an extraordinary item? I am really having a bad luck when it comes to magic items. Not a single acquired so far.
I'll have a proper look at all the items with move cost. Thanks.
- Antison
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Re: Max Action Points
Osho,
The item you refer to is the ELyR.
The additional AP provided by the ELyR is virtually useless.
The item you refer to is the ELyR.
The additional AP provided by the ELyR is virtually useless.
"A home without a beagle is just a house"
- Osho
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Re: Max Action Points
Nah 
I haven't experienced any legendary nor extraordinary equipment yet.
Talking about the weapon available in the normal course of the game

I haven't experienced any legendary nor extraordinary equipment yet.

Talking about the weapon available in the normal course of the game
Last edited by Osho on Tue Sep 29, 2020 11:22 am, edited 1 time in total.
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Re: Max Action Points
Well, not really. It leaves you a choice:Antison wrote: Tue Sep 29, 2020 10:25 am Osho,
The item you refer to is the ELyR.
The additional AP provided by the ELyR is virtually useless.
1 JoF or Marrow
2 CS skill
Both together are useless with ElyR, but you get to decide to use another necklace (e.g. undead one) or safe 2 skill points
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