Stealth (max of 2 skill points [sp] you can put in)
1 sp = 50% chance per round agressove mobs will become unagressive once you come near them (example, entering a zone where agressive mobs are present)
2 sp = Aggressive mobs wont become agressive towards you once you enter an area where agressive mobs are present
v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Skill/Condition idea: Stealth
- The Gray
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- Zukero
- Lead Developer
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Re: Skill/Condition idea: Stealth
Could work, but rather with prerequisite skills rather than requiring 2sp. The 50% roll would be computed every round, making it less likely to be really effective.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- The Gray
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- Nut
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Re: Skill/Condition idea: Stealth
Although I understand the wish for it I fear that many maps would get too easy then. The mobs on the way to Lodar or in the graveyard won't be that dangerous any more.
Nut
- The Gray
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Re: Skill/Condition idea: Stealth
thats true 3: maybe add more prerequisites to make it harder to obtain? :3 or maybe add a roll every round so that agressive mobs have a chance to detect the stealth? :3 (higher the skills points put into stealth the lower the chance mobs have at detecting it?) :3 <3Nut wrote: Thu Mar 28, 2019 11:40 am Although I understand the wish for it I fear that many maps would get too easy then. The mobs on the way to Lodar or in the graveyard won't be that dangerous any more.

- T-rex2298
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Re: Skill/Condition idea: Stealth
Or how about 1 skill point which makes you character invisible to you and all mobs. But if you hit one - BLAM! They all attack. 

Love at first bite.
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
- The Gray
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- Joined: Sat May 27, 2017 5:00 am
- android_version: 6.0 - Marshmallow
Re: Skill/Condition idea: Stealth
tats cool~ :3 but i tink it would have to be a skill with many prerequisites :3T-rex2298 wrote: Fri Mar 29, 2019 6:32 am Or how about 1 skill point which makes you character invisible to you and all mobs. But if you hit one - BLAM! They all attack.![]()
