
is it a good map?
Thanks for the feedback, it will help me to make a better looking maprijackson741 wrote: Sun Aug 27, 2017 11:46 am Overall, it looks good, although with the grid turned on it's a little hard to judge the tile boundaries. Some notes:
You need to fill the corners in. Use the wall top tile to fill in everything to the edges of the map.
The hanging green plants don't work well on curved wall pieces, because of the straight edge at the top. Top right are three examples. The same is true for some of the vines, where they come up off the floor. There's also an example top right.
Some of your corners are not correct. Just to the right of the three tables you have a wall that's only one high, but it should be two high. To the right of the big chair you have one that appears to be three high.
Your monsters1 spawn area is not an exact number of tiles high or wide. Either turn on snap to grid in Tiled, or, much better, add spawn areas and other map events in ATCS. Any existing spawn areas will have to be sized correctly or deleted, otherwise ATCS will not be able to load the map.
It's a nice looking map, it just needs a little work![]()
This, right here...Zukero wrote: Wed Aug 30, 2017 6:52 pm May I add that what we need most is content that is whole.
A good map is good.
A good map with a good story is great.
A good map with good content that tells a good story is best.
I KNOW you have ATCS installed![]()
Well said, I will help as much as possibleZukero wrote: Wed Aug 30, 2017 6:52 pm May I add that what we need most is content that is whole.
A good map is good.
A good map with a good story is great.
A good map with good content that tells a good story is best.
I KNOW you have ATCS installed![]()