I chose to display the equipped item below the target item. If the target item happens to be equipped, then its name is updated to indicate that and the item is not repeated for compare.
The comparison will be displayed any time info is requested on an item (eg: in the shop buy screen, or in the player's inventory).


What do you think?
Technical Questions before I even consider a pull-request:
1) How do I move the word, " (Equipped)" into a translatable resource? (It is currently hard-coded in the ItemInfoActivity source file.)
2) I started with simplicity in implementation -- the iteminfo.xml file now has a second layout for the equipped item (I call it compare item) that is identical to the original. The ItemInfoActivity class has a method for filling the content of the compare item. This is a copy of the original code to fill the target item, except for the ids, thus breaking DRY.
* Is it worth creating a single fill method that takes a list of ids?
* OR is it worth changing the XML to be a collection of items (just for 2?) and thus simplifying making a single fill method?