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Treat the quickslots as a belt !

Posted: Mon Nov 18, 2013 4:03 pm
by Zukero
Hello fellow adventurers !

I don't know how you use quickslots, but for me, it's just quick access to my daily hourly dose of bonemeal.

There's a discussion ongoing, following the priority survey, about how to treat one-use offensive items, like grenades poison bombs for example !
So, I had an idea : why not give an AP-cost reduction to the quickslots items usage during battle, but add a full item usage AP cost to changing the quickslots item during battle.
It would add a battle preparation side, by engaging players to carefully prepare their belts before rushing through an area.

I know it wouldn't be "realistic" to be able to have all the items of a kind on your belt (like, I currently have 7K+ BMP... heavy belt, almost lost my shorts !), but who cares ! We already have a magic bag able to hold an unlimited number of shields and maces and broad swords on the back of a young kid !

What would you think about it ? Maybe requiring a skill (1st SP to have -1AP cost, 2 SP for -2AP cost) ?

Re: Treat the quickslots as a belt !

Posted: Mon Nov 18, 2013 4:24 pm
by fiernaq
I like the concept. Items already in quickslots before combat starts have AP cost reduction, Items in inventory have full AP cost, moving an item from inventory to quickslot during combat also has full AP cost of using the item.

Re: Treat the quickslots as a belt !

Posted: Thu Nov 21, 2013 5:25 pm
by Duke
I don't think it would need a skill, but like Fiernaq states, moving an item from inventory to quickslot during combat would have AP cost. just like if you were to consume something.

Re: Treat the quickslots as a belt !

Posted: Thu Nov 21, 2013 5:38 pm
by Zukero
That's exactly what I meant :
- Consume from inventory : full AP cost
- Consume from quickslots : low AP cost
- Assign to quickslots from inventory : full AP cost

Re: Treat the quickslots as a belt !

Posted: Thu Nov 21, 2013 5:41 pm
by Duke
Got it. And the AP cost would only be for the offensive items?

Re: Treat the quickslots as a belt !

Posted: Thu Nov 21, 2013 5:44 pm
by Zukero
Nope, it would be just like it is, for potions, food, and potential future offensive items.
Really, it's as simple as it sounds, whatever you want to use, if in combat, it's cheaper if it's in your quickslots, but assigning to quickslots costs too, so you'd better check that you won't run out of your favorite potion before running into the horde !

Re: Treat the quickslots as a belt !

Posted: Thu Nov 21, 2013 5:47 pm
by Duke
ah, ok. So going into inventory is a "move" and has the AP cost then. cool.

Re: Treat the quickslots as a belt !

Posted: Thu Nov 21, 2013 7:03 pm
by Oet
Zukero wrote:What would you think about it ? Maybe requiring a skill (1st SP to have -1AP cost, 2 SP for -2AP cost) ?
I like love the idea except the skill thing.

IMHO using an item from the belt maybe costs -1 ap, and there could be a skill decreasing the already lowered ap cost, for those high level players to max out.

Re: Treat the quickslots as a belt !

Posted: Thu Nov 21, 2013 10:40 pm
by Mayweed
Well, if we have a belt, why not a real one?
Fom the beginning we'd have a standard belt with three slots and without reduced AP (just as it is now).
Later in the game you could buy or loot better belts, with more slots and /or reduced costs.
No skills required.

Re: Treat the quickslots as a belt !

Posted: Thu Nov 21, 2013 10:54 pm
by rijackson741
Mayweed wrote:Well, if we have a belt, why not a real one?
Great idea! Real belts could also have other properties, such as BC, etc.