Treat the quickslots as a belt !
Posted: Mon Nov 18, 2013 4:03 pm
Hello fellow adventurers !
I don't know how you use quickslots, but for me, it's just quick access to my daily hourly dose of bonemeal.
There's a discussion ongoing, following the priority survey, about how to treat one-use offensive items, like grenades poison bombs for example !
So, I had an idea : why not give an AP-cost reduction to the quickslots items usage during battle, but add a full item usage AP cost to changing the quickslots item during battle.
It would add a battle preparation side, by engaging players to carefully prepare their belts before rushing through an area.
I know it wouldn't be "realistic" to be able to have all the items of a kind on your belt (like, I currently have 7K+ BMP... heavy belt, almost lost my shorts !), but who cares ! We already have a magic bag able to hold an unlimited number of shields and maces and broad swords on the back of a young kid !
What would you think about it ? Maybe requiring a skill (1st SP to have -1AP cost, 2 SP for -2AP cost) ?
I don't know how you use quickslots, but for me, it's just quick access to my daily hourly dose of bonemeal.
There's a discussion ongoing, following the priority survey, about how to treat one-use offensive items, like grenades poison bombs for example !
So, I had an idea : why not give an AP-cost reduction to the quickslots items usage during battle, but add a full item usage AP cost to changing the quickslots item during battle.
It would add a battle preparation side, by engaging players to carefully prepare their belts before rushing through an area.
I know it wouldn't be "realistic" to be able to have all the items of a kind on your belt (like, I currently have 7K+ BMP... heavy belt, almost lost my shorts !), but who cares ! We already have a magic bag able to hold an unlimited number of shields and maces and broad swords on the back of a young kid !
What would you think about it ? Maybe requiring a skill (1st SP to have -1AP cost, 2 SP for -2AP cost) ?