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Treat the quickslots as a belt !

Unstructured ideas, requests and suggestions for the development of the game.
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Zukero
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Treat the quickslots as a belt !

Post by Zukero »

Hello fellow adventurers !

I don't know how you use quickslots, but for me, it's just quick access to my daily hourly dose of bonemeal.

There's a discussion ongoing, following the priority survey, about how to treat one-use offensive items, like grenades poison bombs for example !
So, I had an idea : why not give an AP-cost reduction to the quickslots items usage during battle, but add a full item usage AP cost to changing the quickslots item during battle.
It would add a battle preparation side, by engaging players to carefully prepare their belts before rushing through an area.

I know it wouldn't be "realistic" to be able to have all the items of a kind on your belt (like, I currently have 7K+ BMP... heavy belt, almost lost my shorts !), but who cares ! We already have a magic bag able to hold an unlimited number of shields and maces and broad swords on the back of a young kid !

What would you think about it ? Maybe requiring a skill (1st SP to have -1AP cost, 2 SP for -2AP cost) ?
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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fiernaq
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Re: Treat the quickslots as a belt !

Post by fiernaq »

I like the concept. Items already in quickslots before combat starts have AP cost reduction, Items in inventory have full AP cost, moving an item from inventory to quickslot during combat also has full AP cost of using the item.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Duke
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Re: Treat the quickslots as a belt !

Post by Duke »

I don't think it would need a skill, but like Fiernaq states, moving an item from inventory to quickslot during combat would have AP cost. just like if you were to consume something.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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Zukero
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Re: Treat the quickslots as a belt !

Post by Zukero »

That's exactly what I meant :
- Consume from inventory : full AP cost
- Consume from quickslots : low AP cost
- Assign to quickslots from inventory : full AP cost
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Duke
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Re: Treat the quickslots as a belt !

Post by Duke »

Got it. And the AP cost would only be for the offensive items?
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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Zukero
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Re: Treat the quickslots as a belt !

Post by Zukero »

Nope, it would be just like it is, for potions, food, and potential future offensive items.
Really, it's as simple as it sounds, whatever you want to use, if in combat, it's cheaper if it's in your quickslots, but assigning to quickslots costs too, so you'd better check that you won't run out of your favorite potion before running into the horde !
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Duke
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Re: Treat the quickslots as a belt !

Post by Duke »

ah, ok. So going into inventory is a "move" and has the AP cost then. cool.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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Oet
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Re: Treat the quickslots as a belt !

Post by Oet »

Zukero wrote:What would you think about it ? Maybe requiring a skill (1st SP to have -1AP cost, 2 SP for -2AP cost) ?
I like love the idea except the skill thing.

IMHO using an item from the belt maybe costs -1 ap, and there could be a skill decreasing the already lowered ap cost, for those high level players to max out.
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1

Last updated 22/01-14
Mayweed
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Re: Treat the quickslots as a belt !

Post by Mayweed »

Well, if we have a belt, why not a real one?
Fom the beginning we'd have a standard belt with three slots and without reduced AP (just as it is now).
Later in the game you could buy or loot better belts, with more slots and /or reduced costs.
No skills required.
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rijackson741
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Re: Treat the quickslots as a belt !

Post by rijackson741 »

Mayweed wrote:Well, if we have a belt, why not a real one?
Great idea! Real belts could also have other properties, such as BC, etc.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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