New player, comments, feelings, etc...
Posted: Sun Nov 17, 2013 4:49 am
Hi There,
I randomly found andor's trail looking for a RPG easy going game for my phone, and after finishing it ( i think i finished the storyline so far ) i wanted to leave my comments.
First a little background on me. I use to be a really hardcore player on MMORPG for many years, I been a high end player in Everquest, Everquest 2 ( specially here where i had a top 20 world character on my class ) and Worl of warcraft, and also other minor games like Final fantasy XI and few others that didnt hook me up for too long.
Said so, i quit playing for many reasons, life, work, family, getting tired of games, etc.. but i got a good knoweledge of how all of those games work in that time.
I even made some money on the first ones when high level players where sold for real money when you wanted to quit.
So back to andors..
I was sure i would like the game after the first 5 minutes playing. Is exactly what i was looking for, an offline game ( i play in planes often so i need to be able to play offline ) that was single player ( not feeling to get back to mmorpg because i know i will go hardcore again,.. cant play casual as much as i try ) and had that casual kind of playing so you dont need to take it to serious.
Overall the game is great, i would definetly pay for it if you ever release a full version.
I specially like the begining of the game, wich i think is much better than the latest aditions that seem a bit more "quick" made.
One of the things i felt is that you cannot just follow the story line like on classic rpgs like zelda, but you need to grind levels and or gold to be able to keep up with it.
let me make a list, it will be easier to explain: ( Please don't take this as an offense and just as an opinion expecting to be constructive )
- Good things
Game is easy playing not requiering full atention
Game would work on almost any smartphone ( simple )
Good story line and plenty of factions / decisions to take
Good skills and character progression
Good fight system
Good game system overall
- Bad things
I think its very focused on grinding, for example getting some of the best items is a matter of grinding when in my opinion it should be quest lines. Don't get me wrong... i grinded levels and items in all games, for very long.. i played some games for years, but this one seems like the only way to go, and specially on a single player game it makes not much sense to grind.
its missing item progression. You may be using the same weapon at lvl 15 that you will use at lvl 40, item sets every 10 levels make you dedicate more time to the game.
Also i remember how crazy difference made when i was lvl 10 or so and i bought damage rings, wich tripled my dmg in combat and made my life much much easier.
Leveling up is waaaaaay to quick. I like the system where you get improvements every level and every 4 levels you get skill points, but if you think that you can finish the game by lvl 30-35 ( im lvl 40 now and the only place that suposes a challenge is lodars cave just because they inmune to crits and im on a crit build ) you shouldnt be able to finish the game in 20 or 30 hours.
Runing back and forth.. this is a major problem, its so pointless. I don't think you should try to entertain making players run up and down cleaning mobs. Game play shouldnt feel like wasted time.. when i had to go to remgard ( Seriously... thats a bit too far? ) and just get there to get a quest ( Old Friends ) that sends me back to fallhaven for an update and then back to remgard and back to west to go to the cave... is a bit too much walking don't you think? In this matter i would suggest portals style of diablo saga, you need to get there once cleaning all the way, but you arrive and activate a portal so you dont need to repeat the whole thing again and again.
Item options are very few... and i don't think there is many balanced options, of course you can finish the game with any build, but is obvious that there is one or two best builds and then the rest.
Lack of classes, this game misses choices on clases, at least you should have 3 clases.. mage type, fighter type and archer type. Its not super hard to build up those balanced clases and then introducing class items makes the game options much wider. at the end with your builds you doing that.. Lets say the rogue can use only daggers or bows, the fighter swords axes and maces and the magicians wands and staffs. same for armours etc..
Last and not least, the developing of the game seems not to keep the standards.
the green maze may be cool for those who like grinding but to me is just a laberynth full of things.. not funny at all. Challenging yes, but not entertaining, i got bored and i had a map to look what way to go!
Imho the first 20 levels of the game where the best part of it and after it just became a grind fest to get stronger and be able to get through the maze faster and without a billion of potions.
I think this could be one of the biggest games in casual RPG, and i think it could be a "hit" and even become a classic, but i think you on the point where you need to make money and dedicate time and money on this game fi you want to take it to the next level.
as i said at the beggining is good enough to make me pay for a full version, and the system allows for many updates and expansions to keep you leveling, but obviusly needs more than 20 hours of content.
Oh i forgot! its a must for me that the game is open world, and you not forced to go in one direction
So kuddos to developers, and i hope you take the game to next level i think you can and you can make a good amount of money out of it because its a really good piece of wood that could become an art piece.
best,
PD: when you planing to release next update?
thanks
I randomly found andor's trail looking for a RPG easy going game for my phone, and after finishing it ( i think i finished the storyline so far ) i wanted to leave my comments.
First a little background on me. I use to be a really hardcore player on MMORPG for many years, I been a high end player in Everquest, Everquest 2 ( specially here where i had a top 20 world character on my class ) and Worl of warcraft, and also other minor games like Final fantasy XI and few others that didnt hook me up for too long.
Said so, i quit playing for many reasons, life, work, family, getting tired of games, etc.. but i got a good knoweledge of how all of those games work in that time.
I even made some money on the first ones when high level players where sold for real money when you wanted to quit.
So back to andors..
I was sure i would like the game after the first 5 minutes playing. Is exactly what i was looking for, an offline game ( i play in planes often so i need to be able to play offline ) that was single player ( not feeling to get back to mmorpg because i know i will go hardcore again,.. cant play casual as much as i try ) and had that casual kind of playing so you dont need to take it to serious.
Overall the game is great, i would definetly pay for it if you ever release a full version.
I specially like the begining of the game, wich i think is much better than the latest aditions that seem a bit more "quick" made.
One of the things i felt is that you cannot just follow the story line like on classic rpgs like zelda, but you need to grind levels and or gold to be able to keep up with it.
let me make a list, it will be easier to explain: ( Please don't take this as an offense and just as an opinion expecting to be constructive )
- Good things
Game is easy playing not requiering full atention
Game would work on almost any smartphone ( simple )
Good story line and plenty of factions / decisions to take
Good skills and character progression
Good fight system
Good game system overall
- Bad things
I think its very focused on grinding, for example getting some of the best items is a matter of grinding when in my opinion it should be quest lines. Don't get me wrong... i grinded levels and items in all games, for very long.. i played some games for years, but this one seems like the only way to go, and specially on a single player game it makes not much sense to grind.
its missing item progression. You may be using the same weapon at lvl 15 that you will use at lvl 40, item sets every 10 levels make you dedicate more time to the game.
Also i remember how crazy difference made when i was lvl 10 or so and i bought damage rings, wich tripled my dmg in combat and made my life much much easier.
Leveling up is waaaaaay to quick. I like the system where you get improvements every level and every 4 levels you get skill points, but if you think that you can finish the game by lvl 30-35 ( im lvl 40 now and the only place that suposes a challenge is lodars cave just because they inmune to crits and im on a crit build ) you shouldnt be able to finish the game in 20 or 30 hours.
Runing back and forth.. this is a major problem, its so pointless. I don't think you should try to entertain making players run up and down cleaning mobs. Game play shouldnt feel like wasted time.. when i had to go to remgard ( Seriously... thats a bit too far? ) and just get there to get a quest ( Old Friends ) that sends me back to fallhaven for an update and then back to remgard and back to west to go to the cave... is a bit too much walking don't you think? In this matter i would suggest portals style of diablo saga, you need to get there once cleaning all the way, but you arrive and activate a portal so you dont need to repeat the whole thing again and again.
Item options are very few... and i don't think there is many balanced options, of course you can finish the game with any build, but is obvious that there is one or two best builds and then the rest.
Lack of classes, this game misses choices on clases, at least you should have 3 clases.. mage type, fighter type and archer type. Its not super hard to build up those balanced clases and then introducing class items makes the game options much wider. at the end with your builds you doing that.. Lets say the rogue can use only daggers or bows, the fighter swords axes and maces and the magicians wands and staffs. same for armours etc..
Last and not least, the developing of the game seems not to keep the standards.
the green maze may be cool for those who like grinding but to me is just a laberynth full of things.. not funny at all. Challenging yes, but not entertaining, i got bored and i had a map to look what way to go!
Imho the first 20 levels of the game where the best part of it and after it just became a grind fest to get stronger and be able to get through the maze faster and without a billion of potions.
I think this could be one of the biggest games in casual RPG, and i think it could be a "hit" and even become a classic, but i think you on the point where you need to make money and dedicate time and money on this game fi you want to take it to the next level.
as i said at the beggining is good enough to make me pay for a full version, and the system allows for many updates and expansions to keep you leveling, but obviusly needs more than 20 hours of content.
Oh i forgot! its a must for me that the game is open world, and you not forced to go in one direction
So kuddos to developers, and i hope you take the game to next level i think you can and you can make a good amount of money out of it because its a really good piece of wood that could become an art piece.
best,
PD: when you planing to release next update?
thanks