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Constant condition in some areas

Posted: Mon Oct 14, 2013 2:41 pm
by Fel
Well, yeah, constant condition in some areas.

Best example be the depths of charwood mine where the walls are fire and fume is heavy in the air making it hard to breath.
Entering this area http://andorstrail.irkalla.cz/map/lostm ... 0lostmine7 will pop a message saying "fume is heavy in the air making it hard to breath" or something the like.
Character loses 1 hp ,say, every 10 rounds.

Edit: Charwood mine depths already has monsters dealing harmful actor condition. Not the best example.

Re: Constant condition in some areas

Posted: Mon Oct 14, 2013 3:07 pm
by Zukero
This is a good idea. I thought of it too.
It will be possible in the next version (actually, it already is in the current devel branch).
We will have "script" areas that can give "rewards" that include actor conditions, and trigger them on every round (other triggers exist too).

We could have a script area covering the whole map that gives you an appropriate actor condition (i.e. "Burning Lungs" in your example) for one round, every round, as long as you're on that map... now it's all up to the mapmakers !

Re: Constant condition in some areas

Posted: Mon Oct 14, 2013 3:48 pm
by sorrow
Or even better you enter the poison forest, instead of the monster dealing poison to you what if the environment deals poison to you like a strange green poisonous cloud covers that area?

Re: Constant condition in some areas

Posted: Mon Oct 14, 2013 9:32 pm
by Zukero
A lot of poison in your post, but yeah, that's the idea...

Re: Constant condition in some areas

Posted: Tue Oct 15, 2013 12:16 am
by Pyrizzle
Cool idea!

Here's an idea i have had for awhile:
Elytharan holy land - Shadow Regeneration doesn't work or drains life instead

Here's another idea, but the area effects the NPCs instead of the player:
Shadow's Hollow - "Shadow Creatures" in this area gain Shadow Regeneration (NPCs not player)

Re: Constant condition in some areas

Posted: Tue Oct 15, 2013 1:05 am
by Fel
Pyrizzle wrote:Cool idea!

Here's an idea i have had for awhile:
Elytharan holy land - Shadow Regeneration doesn't work or drains life instead

Here's another idea, but the area effects the NPCs instead of the player:
Shadow's Hollow - "Shadow Creatures" in this area gain Shadow Regeneration (NPCs not player)
Lovely!

I like Elytharan holy land. But will it affect ElyR positively?

What about a map that halts all regen; shadow regen, food and skill, just to make it a wee bit hellish.

Re: Constant condition in some areas

Posted: Tue Oct 15, 2013 2:15 am
by Pyrizzle
That idea's from a temple (Or a pair of Temples) i have been wanting to design for some time now.

Another Idea:
A room with Lord G's curse:
A room where once you enter the threashold for XX turns/Rounds (X = the number of Bonemeal potions consumed) you loose 40 HP. The effect doesn't stop until all your past transgressions have been undone.
"Only those with a pure body and mind will find safety here"

Re: Constant condition in some areas

Posted: Tue Oct 15, 2013 2:50 pm
by sorrow
.... dang Pyro you wish to kill me.with that one??? Over 30k of.bmps I've consumed

Re: Constant condition in some areas

Posted: Wed Oct 16, 2013 1:42 am
by Pyrizzle
sorrow wrote:.... dang Pyro you wish to kill me.with that one??? Over 30k of.bmps I've consumed
That is the plan my friend :lol: :twisted: :lol: Bwahahahahaha!!

My original Idea was that once you pass the Threshold of the temple it would automatically drain your HP the amount that BMPs have replenished (Total Consumed x 40), so if you have healed yourself for more than your total HP with BMPs you would never be able to enter and survive.

30,000 (Consumed) x 40 (Healing Power) = One very dead Sorrow.
Maybe next time we should listen to Lord Bite-Me's rules. :p

Re: Constant condition in some areas

Posted: Wed Oct 16, 2013 2:24 am
by sorrow
NEVER!!!!!! LORD BITE ME CAN BITE ME!!! haha or I can increase my hp muahahahaha...

But wait a min. Is this an old temple or new? Old temple would follow the ways of the old. While the new temple would follow lord bite me laws.