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Constant condition in some areas

Unstructured ideas, requests and suggestions for the development of the game.
Fel
Posts: 58
Joined: Thu Sep 19, 2013 1:58 pm
android_version: 4.0

Constant condition in some areas

Post by Fel »

Well, yeah, constant condition in some areas.

Best example be the depths of charwood mine where the walls are fire and fume is heavy in the air making it hard to breath.
Entering this area http://andorstrail.irkalla.cz/map/lostm ... 0lostmine7 will pop a message saying "fume is heavy in the air making it hard to breath" or something the like.
Character loses 1 hp ,say, every 10 rounds.

Edit: Charwood mine depths already has monsters dealing harmful actor condition. Not the best example.
Lvl: 390, XP: 1084502797, Gold: 23324139
HP: 5190, AC: 738%, AD: 174-192, AP: 4, ECC: -, CM: -, BC: 422%, DR: 9
RoLS: 10, ElyR: 10, RoL: 10, ChaR: 40, GoLF: 40, ShaF: 40, SRoV: 40, VSH: 40, WMC: 41, GoW: 40
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Zukero
Lead Developer
Posts: 2028
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0
Location: Eclipse

Re: Constant condition in some areas

Post by Zukero »

This is a good idea. I thought of it too.
It will be possible in the next version (actually, it already is in the current devel branch).
We will have "script" areas that can give "rewards" that include actor conditions, and trigger them on every round (other triggers exist too).

We could have a script area covering the whole map that gives you an appropriate actor condition (i.e. "Burning Lungs" in your example) for one round, every round, as long as you're on that map... now it's all up to the mapmakers !
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs

Re: Constant condition in some areas

Post by sorrow »

Or even better you enter the poison forest, instead of the monster dealing poison to you what if the environment deals poison to you like a strange green poisonous cloud covers that area?

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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Zukero
Lead Developer
Posts: 2028
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0
Location: Eclipse

Re: Constant condition in some areas

Post by Zukero »

A lot of poison in your post, but yeah, that's the idea...
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Constant condition in some areas

Post by Pyrizzle »

Cool idea!

Here's an idea i have had for awhile:
Elytharan holy land - Shadow Regeneration doesn't work or drains life instead

Here's another idea, but the area effects the NPCs instead of the player:
Shadow's Hollow - "Shadow Creatures" in this area gain Shadow Regeneration (NPCs not player)
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Fel
Posts: 58
Joined: Thu Sep 19, 2013 1:58 pm
android_version: 4.0

Re: Constant condition in some areas

Post by Fel »

Pyrizzle wrote:Cool idea!

Here's an idea i have had for awhile:
Elytharan holy land - Shadow Regeneration doesn't work or drains life instead

Here's another idea, but the area effects the NPCs instead of the player:
Shadow's Hollow - "Shadow Creatures" in this area gain Shadow Regeneration (NPCs not player)
Lovely!

I like Elytharan holy land. But will it affect ElyR positively?

What about a map that halts all regen; shadow regen, food and skill, just to make it a wee bit hellish.
Lvl: 390, XP: 1084502797, Gold: 23324139
HP: 5190, AC: 738%, AD: 174-192, AP: 4, ECC: -, CM: -, BC: 422%, DR: 9
RoLS: 10, ElyR: 10, RoL: 10, ChaR: 40, GoLF: 40, ShaF: 40, SRoV: 40, VSH: 40, WMC: 41, GoW: 40
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Constant condition in some areas

Post by Pyrizzle »

That idea's from a temple (Or a pair of Temples) i have been wanting to design for some time now.

Another Idea:
A room with Lord G's curse:
A room where once you enter the threashold for XX turns/Rounds (X = the number of Bonemeal potions consumed) you loose 40 HP. The effect doesn't stop until all your past transgressions have been undone.
"Only those with a pure body and mind will find safety here"
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
User avatar
sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs

Re: Constant condition in some areas

Post by sorrow »

.... dang Pyro you wish to kill me.with that one??? Over 30k of.bmps I've consumed

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Constant condition in some areas

Post by Pyrizzle »

sorrow wrote:.... dang Pyro you wish to kill me.with that one??? Over 30k of.bmps I've consumed
That is the plan my friend :lol: :twisted: :lol: Bwahahahahaha!!

My original Idea was that once you pass the Threshold of the temple it would automatically drain your HP the amount that BMPs have replenished (Total Consumed x 40), so if you have healed yourself for more than your total HP with BMPs you would never be able to enter and survive.

30,000 (Consumed) x 40 (Healing Power) = One very dead Sorrow.
Maybe next time we should listen to Lord Bite-Me's rules. :p
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
User avatar
sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs

Re: Constant condition in some areas

Post by sorrow »

NEVER!!!!!! LORD BITE ME CAN BITE ME!!! haha or I can increase my hp muahahahaha...

But wait a min. Is this an old temple or new? Old temple would follow the ways of the old. While the new temple would follow lord bite me laws.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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