Well, yeah, constant condition in some areas.
Best example be the depths of charwood mine where the walls are fire and fume is heavy in the air making it hard to breath.
Entering this area http://andorstrail.irkalla.cz/map/lostm ... 0lostmine7 will pop a message saying "fume is heavy in the air making it hard to breath" or something the like.
Character loses 1 hp ,say, every 10 rounds.
Edit: Charwood mine depths already has monsters dealing harmful actor condition. Not the best example.
v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Constant condition in some areas
-
- Posts: 58
- Joined: Thu Sep 19, 2013 1:58 pm
- android_version: 4.0
Constant condition in some areas
Lvl: 390, XP: 1084502797, Gold: 23324139
HP: 5190, AC: 738%, AD: 174-192, AP: 4, ECC: -, CM: -, BC: 422%, DR: 9
RoLS: 10, ElyR: 10, RoL: 10, ChaR: 40, GoLF: 40, ShaF: 40, SRoV: 40, VSH: 40, WMC: 41, GoW: 40
HP: 5190, AC: 738%, AD: 174-192, AP: 4, ECC: -, CM: -, BC: 422%, DR: 9
RoLS: 10, ElyR: 10, RoL: 10, ChaR: 40, GoLF: 40, ShaF: 40, SRoV: 40, VSH: 40, WMC: 41, GoW: 40
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Constant condition in some areas
This is a good idea. I thought of it too.
It will be possible in the next version (actually, it already is in the current devel branch).
We will have "script" areas that can give "rewards" that include actor conditions, and trigger them on every round (other triggers exist too).
We could have a script area covering the whole map that gives you an appropriate actor condition (i.e. "Burning Lungs" in your example) for one round, every round, as long as you're on that map... now it's all up to the mapmakers !
It will be possible in the next version (actually, it already is in the current devel branch).
We will have "script" areas that can give "rewards" that include actor conditions, and trigger them on every round (other triggers exist too).
We could have a script area covering the whole map that gives you an appropriate actor condition (i.e. "Burning Lungs" in your example) for one round, every round, as long as you're on that map... now it's all up to the mapmakers !
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Constant condition in some areas
Or even better you enter the poison forest, instead of the monster dealing poison to you what if the environment deals poison to you like a strange green poisonous cloud covers that area?
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Constant condition in some areas
A lot of poison in your post, but yeah, that's the idea...
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Constant condition in some areas
Cool idea!
Here's an idea i have had for awhile:
Elytharan holy land - Shadow Regeneration doesn't work or drains life instead
Here's another idea, but the area effects the NPCs instead of the player:
Shadow's Hollow - "Shadow Creatures" in this area gain Shadow Regeneration (NPCs not player)
Here's an idea i have had for awhile:
Elytharan holy land - Shadow Regeneration doesn't work or drains life instead
Here's another idea, but the area effects the NPCs instead of the player:
Shadow's Hollow - "Shadow Creatures" in this area gain Shadow Regeneration (NPCs not player)
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- Posts: 58
- Joined: Thu Sep 19, 2013 1:58 pm
- android_version: 4.0
Re: Constant condition in some areas
Lovely!Pyrizzle wrote:Cool idea!
Here's an idea i have had for awhile:
Elytharan holy land - Shadow Regeneration doesn't work or drains life instead
Here's another idea, but the area effects the NPCs instead of the player:
Shadow's Hollow - "Shadow Creatures" in this area gain Shadow Regeneration (NPCs not player)
I like Elytharan holy land. But will it affect ElyR positively?
What about a map that halts all regen; shadow regen, food and skill, just to make it a wee bit hellish.
Lvl: 390, XP: 1084502797, Gold: 23324139
HP: 5190, AC: 738%, AD: 174-192, AP: 4, ECC: -, CM: -, BC: 422%, DR: 9
RoLS: 10, ElyR: 10, RoL: 10, ChaR: 40, GoLF: 40, ShaF: 40, SRoV: 40, VSH: 40, WMC: 41, GoW: 40
HP: 5190, AC: 738%, AD: 174-192, AP: 4, ECC: -, CM: -, BC: 422%, DR: 9
RoLS: 10, ElyR: 10, RoL: 10, ChaR: 40, GoLF: 40, ShaF: 40, SRoV: 40, VSH: 40, WMC: 41, GoW: 40
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Constant condition in some areas
That idea's from a temple (Or a pair of Temples) i have been wanting to design for some time now.
Another Idea:
A room with Lord G's curse:
A room where once you enter the threashold for XX turns/Rounds (X = the number of Bonemeal potions consumed) you loose 40 HP. The effect doesn't stop until all your past transgressions have been undone.
"Only those with a pure body and mind will find safety here"
Another Idea:
A room with Lord G's curse:
A room where once you enter the threashold for XX turns/Rounds (X = the number of Bonemeal potions consumed) you loose 40 HP. The effect doesn't stop until all your past transgressions have been undone.
"Only those with a pure body and mind will find safety here"
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Constant condition in some areas
.... dang Pyro you wish to kill me.with that one??? Over 30k of.bmps I've consumed
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Constant condition in some areas
That is the plan my friendsorrow wrote:.... dang Pyro you wish to kill me.with that one??? Over 30k of.bmps I've consumed



My original Idea was that once you pass the Threshold of the temple it would automatically drain your HP the amount that BMPs have replenished (Total Consumed x 40), so if you have healed yourself for more than your total HP with BMPs you would never be able to enter and survive.
30,000 (Consumed) x 40 (Healing Power) = One very dead Sorrow.
Maybe next time we should listen to Lord Bite-Me's rules. :p
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Constant condition in some areas
NEVER!!!!!! LORD BITE ME CAN BITE ME!!! haha or I can increase my hp muahahahaha...
But wait a min. Is this an old temple or new? Old temple would follow the ways of the old. While the new temple would follow lord bite me laws.
But wait a min. Is this an old temple or new? Old temple would follow the ways of the old. While the new temple would follow lord bite me laws.
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1