A second note is that Vileguard doesn't actually have much by way of new items, most are simply repeats of things already found in the starter area.
I have gone through and made an attempt at a possible balancing of all the weapons as well as a redistribution between the 3 existing vendors in the game.
By Type:
Yes all the weapons have some form of crit damage, balanced by the amount of base damage, however most are not as major (a 25% bonus versus a 300% bonus). Also an idea I added which may or may not be useful, and that was the idea of dual wielding daggers, IE if you have a dagger in your weapon slot you could equip a second dagger in your shield slot in place of the shield.
I don't have any stats on unique weapons, if anyone is interested in sending them to me I could add them to this list. Any thoughts on the idea as a whole is more than welcome and do remember that numbers are easily altered!
~D
P.S. Another idea I had counter to the dual wielding would be 2 handed weapons, if so then a good set would be staves.