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New "Critical Hit - Actor Condition" Suggestions

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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New "Critical Hit - Actor Condition" Suggestions

Post by nyktos »

With the changes to critical hits new conditions are needed.
This is just to get the ball rolling...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enervation - The enemy will lose it's next turn.

Attenuation - The enemies DR is reduced to 0.

Trauma - Instant Death, regardless of HP.
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Antison
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Re: New "Critical Hit - Actor Condition" Suggestions

Post by Antison »

nyktos wrote:With the changes to critical hits new conditions are needed.
This is just to get the ball rolling...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enervation - The enemy will lose it's next turn.

Attenuation - The enemies DR is reduced to 0.

Trauma - Instant Death, regardless of HP.
I like "Attenenuation" a lot. "Trauma" is to overpowered in my opinion.
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Re: New "Critical Hit - Actor Condition" Suggestions

Post by Sarumar »

:shock: Excelent ideas here. IMO some penalties are too good and lethal when used against player. I really hope that those are used against player too :twisted:

I suggest some changes like this:
Enervation - The enemy can attack only one time per turn. Effect end after 5 rounds or when healed by potion of xxz

Attenuation - DR to 0 and BC -50%. Effect end after 5 rounds or when healed by potion of xxc

Trauma - The enemy loses 90% of its current HP
Last edited by Sarumar on Mon Apr 23, 2012 8:06 am, edited 1 time in total.
Sarumar
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Re: New "Critical Hit - Actor Condition" Suggestions

Post by nyktos »

Nice touch!!!

:twisted:
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Re: New "Critical Hit - Actor Condition" Suggestions

Post by Sarumar »

nyktos wrote:Nice touch!!!

:twisted:
I edited my last post i bit, just want to make my idea easier to understand.
IMO penalties that are equally bad, regardless of level of the player would be nice.
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Re: New "Critical Hit - Actor Condition" Suggestions

Post by lady black »

I like those suggestions, but do not agree that they should also be applied to the player. We already have enough harmful effects applied to us. I also suggest weakness, where the monster's damage/hit is cut in half for the rest of the battle.
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Re: New "Critical Hit - Actor Condition" Suggestions

Post by kerasi »

lady black wrote: I also suggest weakness, where the monster's damage/hit is cut in half for the rest of the battle.
I like that idea as a critical hit would severly damage something making it weaker and unable to hit harder.
Attenuation - The enemies DR is reduced to 0.
Nice too like an armour shatter preventing the monster from blocking any damage.
Trauma - Instant Death, regardless of HP.
I like the idea of a finisher with a critical hit. Something like if the monster is below 25% hp and you get a crit then it's an insta kill. Or if the crit knocks the monster below 25% hp then it's an insta kill.
Lvl: 54, XP: 2828096, Gold: 8478, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 149, AC: 210%, AD: 63-69, AP: 2/12, CC: 0%, CM: -, BC: 31%, DR: 1
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