With the changes to critical hits new conditions are needed.
This is just to get the ball rolling...
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Enervation - The enemy will lose it's next turn.
Attenuation - The enemies DR is reduced to 0.
Trauma - Instant Death, regardless of HP.
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
New "Critical Hit - Actor Condition" Suggestions
- nyktos
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New "Critical Hit - Actor Condition" Suggestions
"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: New "Critical Hit - Actor Condition" Suggestions
I like "Attenenuation" a lot. "Trauma" is to overpowered in my opinion.nyktos wrote:With the changes to critical hits new conditions are needed.
This is just to get the ball rolling...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enervation - The enemy will lose it's next turn.
Attenuation - The enemies DR is reduced to 0.
Trauma - Instant Death, regardless of HP.
"A home without a beagle is just a house"
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Re: New "Critical Hit - Actor Condition" Suggestions


I suggest some changes like this:
Enervation - The enemy can attack only one time per turn. Effect end after 5 rounds or when healed by potion of xxz
Attenuation - DR to 0 and BC -50%. Effect end after 5 rounds or when healed by potion of xxc
Trauma - The enemy loses 90% of its current HP
Last edited by Sarumar on Mon Apr 23, 2012 8:06 am, edited 1 time in total.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
- nyktos
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Re: New "Critical Hit - Actor Condition" Suggestions
Nice touch!!!


"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: New "Critical Hit - Actor Condition" Suggestions
I edited my last post i bit, just want to make my idea easier to understand.nyktos wrote:Nice touch!!!
IMO penalties that are equally bad, regardless of level of the player would be nice.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: New "Critical Hit - Actor Condition" Suggestions
I like those suggestions, but do not agree that they should also be applied to the player. We already have enough harmful effects applied to us. I also suggest weakness, where the monster's damage/hit is cut in half for the rest of the battle.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
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Re: New "Critical Hit - Actor Condition" Suggestions
I like that idea as a critical hit would severly damage something making it weaker and unable to hit harder.lady black wrote: I also suggest weakness, where the monster's damage/hit is cut in half for the rest of the battle.
Nice too like an armour shatter preventing the monster from blocking any damage.Attenuation - The enemies DR is reduced to 0.
I like the idea of a finisher with a critical hit. Something like if the monster is below 25% hp and you get a crit then it's an insta kill. Or if the crit knocks the monster below 25% hp then it's an insta kill.Trauma - Instant Death, regardless of HP.
Lvl: 54, XP: 2828096, Gold: 8478, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 149, AC: 210%, AD: 63-69, AP: 2/12, CC: 0%, CM: -, BC: 31%, DR: 1
HP: 149, AC: 210%, AD: 63-69, AP: 2/12, CC: 0%, CM: -, BC: 31%, DR: 1