I know quests and dialogue are probably the biggest consumers of development time, but I don't think you'd necessarily need to flood the game with new quests. I have some proposals:
- 1) More XP for completing a quest
2) Introduce quests that respawn or quests that never complete. For example, the potion merchant in town might need a constant supply of ingredients. Each 'quest' might be to deliver a certain number of a random type of monster body parts (of locally spawning monsters). Each time the character completes one quest, another spawns - maybe requiring slightly more ingredients and\or slightly more exotic monster parts. Additionally, rats could respawn in Mikhail's garden, messages or objects could always need couriering between towns, etc. - an endless supply of quests that steadily scale in difficulty (e.g., rats get bigger and tougher, messages need taking to more distant towns, etc.). An alternative to the mindless monster-killing would be attractive and provide some variety when the main quests have completed.
3) Reward XP for the first time you explore a new area (i.e., go off the edge of a known location). The farther the new location\dungeon from your starting village, the greater the XP award.
4) Award an XP bonus for the first time you kill a specific creature, but then just a normal reward thereafter.
5) Introduce a tiered XP reward for killing monsters - if a creature is rated 'normal', you get a standard XP award, but if it's 'easy', you only get a quarter (and if it's 'very easy', nothing!). Conversely, you get more XP if you kill a creature that's 'hard'.
6) Other members of the forum have already posted about smithing weapons and armour, brewing potions, cooking food and maybe introducing woodcutting or other labour skills - if introduced to the game, these things should be worth experience points, too.
In another forum post, I think someone mentioned about more in-game commentary when you walk over paper or past engravings and to have historical events, legends and key NPCs in the world revealed in tiny snippets (also worth XP

I hope this post is taken in the spirit in which it is intended (i.e., genuinely constructive) and not misconstrued as a criticism of the game - I am, after all, really enjoying playing a FREE game and have no expectations that any computer game would yet be able to simulate a the a full role-playing game. Although nor should that mean that I don't want to see it improved or be involved in its development.
Well, level 9 beckons and, hopefully, level 10, so I can start regenerating - maybe then I'll be able to kill a basilisk without having to drink 3 potions!!
Cheers everyone,
Lee