I know quests and dialogue are probably the biggest consumers of development time, but I don't think you'd necessarily need to flood the game with new quests. I have some proposals:
- 1) More XP for completing a quest
2) Introduce quests that respawn or quests that never complete. For example, the potion merchant in town might need a constant supply of ingredients. Each 'quest' might be to deliver a certain number of a random type of monster body parts (of locally spawning monsters). Each time the character completes one quest, another spawns - maybe requiring slightly more ingredients and\or slightly more exotic monster parts. Additionally, rats could respawn in Mikhail's garden, messages or objects could always need couriering between towns, etc. - an endless supply of quests that steadily scale in difficulty (e.g., rats get bigger and tougher, messages need taking to more distant towns, etc.). An alternative to the mindless monster-killing would be attractive and provide some variety when the main quests have completed.
3) Reward XP for the first time you explore a new area (i.e., go off the edge of a known location). The farther the new location\dungeon from your starting village, the greater the XP award.
4) Award an XP bonus for the first time you kill a specific creature, but then just a normal reward thereafter.
5) Introduce a tiered XP reward for killing monsters - if a creature is rated 'normal', you get a standard XP award, but if it's 'easy', you only get a quarter (and if it's 'very easy', nothing!). Conversely, you get more XP if you kill a creature that's 'hard'.
6) Other members of the forum have already posted about smithing weapons and armour, brewing potions, cooking food and maybe introducing woodcutting or other labour skills - if introduced to the game, these things should be worth experience points, too.
In another forum post, I think someone mentioned about more in-game commentary when you walk over paper or past engravings and to have historical events, legends and key NPCs in the world revealed in tiny snippets (also worth XP ) would be great - especially if it builds up a rich narrative\story\epic history in one of the 'about' screens. I have some creative writing skills and would be happy to help with something like that, if there was an interest. There could even be unidentifiable potions that have some random RP element - for example, temporarily transported through time to take part in an epic moment of the world's history or spawn a revealing dream sequence the next time the character sleeps, etc. Obviously not all such 'unrecognised potions' would have positive RP effects and there would be risks involved in drinking such a brew...
I hope this post is taken in the spirit in which it is intended (i.e., genuinely constructive) and not misconstrued as a criticism of the game - I am, after all, really enjoying playing a FREE game and have no expectations that any computer game would yet be able to simulate a the a full role-playing game. Although nor should that mean that I don't want to see it improved or be involved in its development.
Well, level 9 beckons and, hopefully, level 10, so I can start regenerating - maybe then I'll be able to kill a basilisk without having to drink 3 potions!!
Cheers everyone,
Lee