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Skill/stat rewards for quests

Unstructured ideas, requests and suggestions for the development of the game.
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Stoodge
Posts: 71
Joined: Fri Nov 25, 2011 12:28 am
android_version: 4.0
Location: Middle of the meat grinder

Skill/stat rewards for quests

Post by Stoodge »

Been thinking about quests that give things other than exp and gold for completion.

Like a point in MF for collecting a bunch of rare items for a NPC.
Or +5 AD for killing X amount of different monster types?

There's heaps of other combinations but this is just to get the ball rolling...

Any opinions?

Code: Select all

Lvl: 60, XP: 3681789, Gold: 280362, RoLS: 1, GoLF: 1, ShaF: 1
HP: 137, AC: 237% , AD: 36-47, AP: 3, CHS: 23, ECC: 16%, CM: 2.0, BC: 91%, DR: 2 
WA, HH, Dg, BS, CS(2), IF(2), Rg(2), MF(2), SM, EB, DBS
R.I.P. my original character : Stoodge
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Skill/stat rewards for quests

Post by Pyrizzle »

I like this idea, here are a few more ideas:

Bonus for killing XX monsters in total
1,000 monsters
10,000 monsters
100,000 monsters
etc

Bonus for killing XX of one type of monster)
1,000
10,000

Bonus for taking XX steps
1 bil
5 bil

Bonus for finishing XX quests
10
25
55

All the bonuses for the first ones could be tiny but as the milestones get larger so could the benifits.

Great idea! d= :D =b two thumbs up!
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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lady black
Posts: 566
Joined: Sat Apr 09, 2011 6:18 pm
android_version: 12 - Android 12
Location: Chicago area, Illinois, USA

Re: Skill/stat rewards for quests

Post by lady black »

I like this idea also. Since the quest experience and monetary rewards are very low, I think stat/skill rewards should be in addition to the current rewards, not in place of them or only for quests/accomplishments of their own.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
Chest_Rockfield
Posts: 530
Joined: Thu Jul 07, 2011 1:05 am
android_version: 2.3 - Gingerbread
Location: Impeached former President of the Too cool for a RoLS Club. ;)

Re: Skill/stat rewards for quests

Post by Chest_Rockfield »

I agree. Quest rewards are probably next to useless if you are even level 20 or above.
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
mirajp1
Posts: 348
Joined: Sat Oct 08, 2011 10:53 am
android_version: 2.3 - Gingerbread
Location: Iqhan caves-grinding and only grinding :P

Re: Skill/stat rewards for quests

Post by mirajp1 »

oskar added something few hours before in his files of next update..

"Updated reward system for conversations. Rewards can now be skills or
actorconditions and not just items and quest progress as before.
Item requirements for selecting conversation replies now also support rrequring
the player to be wearing a specific item, and having a requirement without
removing the item when selecting the reply."
Logic:
Lvl: 38, XP: 1006224, Gold: 69410, RoLS: 0, ElyR: 0, RoL: 0, GoLF: 1, ChaR: 0, SHAF: 0
HP: 83, AC: 219%, AD: 24-30, AP: 3, BC: 55%, DR: -1, CC: 22%, CM: 3
Restore HP/Kill: 2

currently affected by rotworm :D
edferd
Posts: 43
Joined: Tue Jan 24, 2012 7:16 pm
android_version: 4.0
Location: roaming around training on various mobs.

Re: Skill/stat rewards for quests

Post by edferd »

idk if you start doing things like that then we just have another zenonia or any other gamevil rpg with the title system. i like that you have a specific set of armor that gives you the bonuses you want and thats it no added achievements for killing a certain amount of monsters or doing a lot of quests
Lvl: 32, XP: 574831 Gold: 36965, RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 92, AC: 154%, AD: 14-25, AP: 4, CC: 17%, CM: 2, BC: 85%, DR: 2
oskarwiksten
Captain Awesome
Posts: 368
Joined: Sat Jan 29, 2011 8:51 am
android_version: 2.3 - Gingerbread
Location: Stockholm, Sweden

Re: Skill/stat rewards for quests

Post by oskarwiksten »

We now have the option of awarding skills from conversations and quests, and even actor conditions such as Poison or Bless. I absolutely want to use this new code for the next release.

The next update will include a questline that, if you choose to follow a certain path, will award you with a unique quest-only skill. On the other hand, following another path will lead you to something else - hopefully equally nice.
/Oskar
qasur
Posts: 103
Joined: Sun Jul 03, 2011 4:54 am

Re: Skill/stat rewards for quests

Post by qasur »

oskarwiksten wrote:We now have the option of awarding skills from conversations and quests, and even actor conditions such as Poison or Bless. I absolutely want to use this new code for the next release.

The next update will include a questline that, if you choose to follow a certain path, will award you with a unique quest-only skill. On the other hand, following another path will lead you to something else - hopefully equally nice.
Very nice.
lady black
Posts: 566
Joined: Sat Apr 09, 2011 6:18 pm
android_version: 12 - Android 12
Location: Chicago area, Illinois, USA

Re: Skill/stat rewards for quests

Post by lady black »

Sounds very intriguing. Awaiting update with excited patience.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
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