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new "types" of NPCs - more diverse interaction

Unstructured ideas, requests and suggestions for the development of the game.
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Kardinaal
Posts: 33
Joined: Sun Dec 04, 2011 12:53 pm
android_version: 2.3 - Gingerbread

new "types" of NPCs - more diverse interaction

Post by Kardinaal »

shrines

Standing stones, shrines, fountains to drink from,... that heal or give you an actor condition when you "talk" to them. This could be beneficial, harming or both (like more damage, but less life). I don't know if it's possible with the current dialog system, but a 60% chance of blessing, 20% chance of nothing, 20% chance of bad things happening shrine would also work quite well. This could also be a great quest tool (you need to drink from this to kill that boss/pass that door/...).


crafting stations

example: oven.

Talk to the oven, it gives you a number of options to cook (depending on which recepies you've got in your inventory maybe?). Imagine a "cook meat" recipe, the dialog would remove 1 meat and add one cooked meat. Offcourse this system can also be used to create anvils for forging, apothecary tables for mixing potions,...


Trees, rocks, fireplaces ...

Trees for cutting down to get wood for fire and crafting, rocks to mine ores, fireplaces to burn wood on (leaves ash as crafting ingerdient?), ... and other crafting stuff supplying npc's would be great. Maybe requiring an axe / pickaxe / tinderbox ... in inventory to do this?


Doors/roadblocks/...

closed doors in dungeon that require a key to open, a certain amount of damage to break,... Maybe even different ways to open those doors ("bash down" option if your char does at least X damage, pick lock if you've got lockpicks in your inventory, only opens if you've got the right key,...).


You'll see that in most types of NPCs I suggested, there's a requirement of some sort. That gives the developers the chance to define where and when the character has access to these kinds of things (like do the cook meat quest to get the recipy).
Lvl: 30
XP: 487414
G: 26332

HP: 93, AC: 187%, AD: 8-40, AP: 9, CC: 4%, CM: 3, BC: 114%, DR: 4

Ordinary Leather Cap, Stone Cuirass, NotP, 2x RotP, Skullcrusher, Wooden Defender, TMG, Defender's boots

RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
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last_pawn
Posts: 42
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android_version: 4.0
Location: Dulien Road

Re: new "types" of NPCs - more diverse interaction

Post by last_pawn »

I like what your thinking Kardinaal. More interaction with and customisation of our equipment would certainly be fun.
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Commander of the Archer's of the Frog

Level: 50, Gold: 65269 WA 1 D 1 BS 1 CS 2 QL 1 IF 3 R 2 MF 1
Level: 25, Gold: 7940 QL 2 IF 2 MF 2

RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0. Combined!
phydeaux
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Re: new "types" of NPCs - more diverse interaction

Post by phydeaux »

+1 good ideas... I've been thinking, with all the chests and locked gates, anyone else remember picking locks on the old dungeons and dragons game? that'd be a fun extra... if possible :)
Chest_Rockfield
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Re: new "types" of NPCs - more diverse interaction

Post by Chest_Rockfield »

There's more than one Chest??
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
phydeaux
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Re: new "types" of NPCs - more diverse interaction

Post by phydeaux »

lol, I meant the treasure chests, not the rockfield one! :P
Pyrizzle
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Re: new "types" of NPCs - more diverse interaction

Post by Pyrizzle »

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
lady black
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Re: new "types" of NPCs - more diverse interaction

Post by lady black »

I support this idea, too.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
Tomcat
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Re: new "types" of NPCs - more diverse interaction

Post by Tomcat »

lady black wrote:I support this idea, too.
Me too! I especially like the shrine/fountain idea. Perhaps a skill could increase your luck at them, or reveal before you use them if it would be a good or bad effect....could the latter be an extra bonus from Magic Finder?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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qTzal
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Re: new "types" of NPCs - more diverse interaction

Post by qTzal »

I want to go adventuring with Minsc, I miss him :(

Quote: Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!!
Lvl: 58, XP: 3,500,299 , Gold: 103,903, BM potions: <400
RoLS: 1(@1200 rocks) , ElyR: 0, RoL: 0
HP: 180, AC: 237%, AD: 20-31, AP: 12, CC: 9%, CM: 1.0, BC: 225%, DR: 2
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