shrines
Standing stones, shrines, fountains to drink from,... that heal or give you an actor condition when you "talk" to them. This could be beneficial, harming or both (like more damage, but less life). I don't know if it's possible with the current dialog system, but a 60% chance of blessing, 20% chance of nothing, 20% chance of bad things happening shrine would also work quite well. This could also be a great quest tool (you need to drink from this to kill that boss/pass that door/...).
crafting stations
example: oven.
Talk to the oven, it gives you a number of options to cook (depending on which recepies you've got in your inventory maybe?). Imagine a "cook meat" recipe, the dialog would remove 1 meat and add one cooked meat. Offcourse this system can also be used to create anvils for forging, apothecary tables for mixing potions,...
Trees, rocks, fireplaces ...
Trees for cutting down to get wood for fire and crafting, rocks to mine ores, fireplaces to burn wood on (leaves ash as crafting ingerdient?), ... and other crafting stuff supplying npc's would be great. Maybe requiring an axe / pickaxe / tinderbox ... in inventory to do this?
Doors/roadblocks/...
closed doors in dungeon that require a key to open, a certain amount of damage to break,... Maybe even different ways to open those doors ("bash down" option if your char does at least X damage, pick lock if you've got lockpicks in your inventory, only opens if you've got the right key,...).
You'll see that in most types of NPCs I suggested, there's a requirement of some sort. That gives the developers the chance to define where and when the character has access to these kinds of things (like do the cook meat quest to get the recipy).
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
new "types" of NPCs - more diverse interaction
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Re: new "types" of NPCs - more diverse interaction
I like what your thinking Kardinaal. More interaction with and customisation of our equipment would certainly be fun.
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Commander of the Archer's of the Frog
Level: 50, Gold: 65269 WA 1 D 1 BS 1 CS 2 QL 1 IF 3 R 2 MF 1
Level: 25, Gold: 7940 QL 2 IF 2 MF 2
RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0. Combined!
Level: 50, Gold: 65269 WA 1 D 1 BS 1 CS 2 QL 1 IF 3 R 2 MF 1
Level: 25, Gold: 7940 QL 2 IF 2 MF 2
RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0. Combined!
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Re: new "types" of NPCs - more diverse interaction
+1 good ideas... I've been thinking, with all the chests and locked gates, anyone else remember picking locks on the old dungeons and dragons game? that'd be a fun extra... if possible 

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Re: new "types" of NPCs - more diverse interaction
There's more than one Chest??
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HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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Re: new "types" of NPCs - more diverse interaction
lol, I meant the treasure chests, not the rockfield one! 

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Re: new "types" of NPCs - more diverse interaction










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Player Name:Pyro
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IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: new "types" of NPCs - more diverse interaction
I support this idea, too.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
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Re: new "types" of NPCs - more diverse interaction
Me too! I especially like the shrine/fountain idea. Perhaps a skill could increase your luck at them, or reveal before you use them if it would be a good or bad effect....could the latter be an extra bonus from Magic Finder?lady black wrote:I support this idea, too.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Re: new "types" of NPCs - more diverse interaction
I want to go adventuring with Minsc, I miss him
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