My problem is with the roads that go to the church, and in the church itself. These are all single lane roads, which means lots of waiting for NPCs to move and stuff. The fact that NPCs remain in place everytime they try to move to a spot that isn't accessible is just making things even worse. Since you need these roads alot (buying bmp), it might be interesting to widen the roads, and place the benches in the church a little farther apart for better moveability.
As far as the other maps go, there's no real problems there with moving around, so I must say that you developer types are doing a better and better job of this. But maybe someone can widen the paths in older maps to be more movement-friendly?
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
northern Fallhaven maps are a pain to get through
-
- Posts: 33
- Joined: Sun Dec 04, 2011 12:53 pm
- android_version: 2.3 - Gingerbread
-
- Posts: 95
- Joined: Tue Sep 06, 2011 8:55 am
- android_version: 2.2
Re: northern Fallhaven maps are a pain to get through
Agreed a second lane would make getting around much more simple but how would the overall veiw of the map be changed? In order to maintain estetic appeal would maybe making the npc's causing the movement issue stationary in a out of the way location be a viable option?
Sorry if my spelling is off
Sorry if my spelling is off
Last edited by slash030 on Mon Dec 19, 2011 11:27 am, edited 1 time in total.
Dj ql: 5
Lvl: 190, XP: 124798368, Gold: 3852094,
RoLS: 2, ElyR: 1, RoL: 1, Char: 12, Golf: 1, Shaf: 2, SRoV: 2, VSH: 3,
HP: 519, AC: 397%, AD: 100-107, AP: 3, ECC: 26%, CM: 3, BC: 276%, DR: 10
Smith ql: 24
lvl: 109
ROCKSTARS FROM MARS
Lvl: 190, XP: 124798368, Gold: 3852094,
RoLS: 2, ElyR: 1, RoL: 1, Char: 12, Golf: 1, Shaf: 2, SRoV: 2, VSH: 3,
HP: 519, AC: 397%, AD: 100-107, AP: 3, ECC: 26%, CM: 3, BC: 276%, DR: 10
Smith ql: 24
lvl: 109

-
- Posts: 566
- Joined: Sat Apr 09, 2011 6:18 pm
- android_version: 12 - Android 12
- Location: Chicago area, Illinois, USA
Re: northern Fallhaven maps are a pain to get through
Yes, the NPCs can be obstructive, but in many or most of the places you run into them you do have the option of leaving the pathway and going around them. I think that widening the pathway would require adding another tile, which would disrupt how everything fits together on the worldmap,which already has some problems and does not need more. I think that basically, this is a really minor issue.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
-
- Posts: 530
- Joined: Thu Jul 07, 2011 1:05 am
- android_version: 2.3 - Gingerbread
- Location: Impeached former President of the Too cool for a RoLS Club. ;)
Re: northern Fallhaven maps are a pain to get through
I think we should be allowed to kill them and step over their blood-drenched, lifeless bodies! 

Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
-
- VIP
- Posts: 1270
- Joined: Wed Mar 02, 2011 5:24 pm
- android_version: 4.4 - Kitkat
Re: northern Fallhaven maps are a pain to get through
+1Chest_Rockfield wrote:I think we should be allowed to kill them and step over their blood-drenched, lifeless bodies!
Especially the rude ones that tell us to get out of the way, or that they're too important to talk to us.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
-
- Posts: 160
- Joined: Sat Sep 03, 2011 10:48 pm
- android_version: 2.3 - Gingerbread
Re: northern Fallhaven maps are a pain to get through
+1 for the shadowMino wrote:+1Chest_Rockfield wrote:I think we should be allowed to kill them and step over their blood-drenched, lifeless bodies!
Especially the rude ones that tell us to get out of the way, or that they're too important to talk to us.

Bornain lvl: 47
RoLS: 1, ElyR: 0, RoL: 0
Wilfred lvl 8
RoLS: 1, ElyR: 0, RoL: 0
Wilfred lvl 8
- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: northern Fallhaven maps are a pain to get through
stabby mc. stab stab?
+1!!!
+1!!!
"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
-
- Posts: 530
- Joined: Thu Jul 07, 2011 1:05 am
- android_version: 2.3 - Gingerbread
- Location: Impeached former President of the Too cool for a RoLS Club. ;)
Re: northern Fallhaven maps are a pain to get through
The people of Fallhaven call me Satbby Von Slicenstein, but you can call me Chunk-style.
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
-
- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: northern Fallhaven maps are a pain to get through
I totally agree, walking among those villagers is a pain sometimes. I hear that the people of Fallhaven have worked hard to widen their walkways for the next release. Looking forward to seeing what they did to the place 

/Oskar
-
- Posts: 83
- Joined: Mon May 23, 2011 11:27 pm
- Location: TX
Re: northern Fallhaven maps are a pain to get through
That sounds great.
I guess they've been collecting taxes off of the health potions and other gear sold to do the improvements.
I guess they've been collecting taxes off of the health potions and other gear sold to do the improvements.

Lvl: 95, XP: 15472157, Gold: 741302, RoLS: 1, ElyR: 1 , RoL 1, ChaR 4, GoLF 1, ShaF 1, SRoV 2, VSH 1
HP: 136, AC: 278%, AD: 42-46, AP: 3, CS: 76 CM: 5.25, CC:33%, BC: 130%, DR: 1, UPD: 2012/7/18
HP: 136, AC: 278%, AD: 42-46, AP: 3, CS: 76 CM: 5.25, CC:33%, BC: 130%, DR: 1, UPD: 2012/7/18