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A sense of commerce/ item discussion

Unstructured ideas, requests and suggestions for the development of the game.
Hinata
Posts: 17
Joined: Tue Nov 08, 2011 2:22 pm
android_version: 2.2

A sense of commerce/ item discussion

Post by Hinata »

Maybe we can sell some of the items monsters drop for different prices to different vendors. How about selling furs to tailors at a higher rate? Or selling gems to those who barter rings and necklaces and getting a slightly better deal? The priest could pay more than others for bones. Something to make the world feel a little more dynamic?
Last edited by Hinata on Tue Nov 29, 2011 5:12 pm, edited 1 time in total.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103

AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75

RoLS: 1 | Rocks: 357 | Magic Finder: 2
Black Wind
Posts: 85
Joined: Wed Nov 02, 2011 12:00 am
android_version: 2.1 - Eclair
Location: Just follow the rocks falling out of my head...

Re: A sense of commerce.

Post by Black Wind »

Good point - we probably should be able to do that with more than one item.
Mino
VIP
Posts: 1270
Joined: Wed Mar 02, 2011 5:24 pm
android_version: 4.4 - Kitkat

Re: A sense of commerce.

Post by Mino »

I like your idea. To add to it, I've mentioned this before, but I think items sold (or dropped) on the Blackwater/Prim side of the passage should sell for more in the Crossgen/Flagstaff shops since those items don't exist there (the potions, wyrm claws, maybe even weapons although that could lead to a Blackwater misery plague).
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
Hinata
Posts: 17
Joined: Tue Nov 08, 2011 2:22 pm
android_version: 2.2

Re: A sense of commerce.

Post by Hinata »

Yeah I also thought it would be nice to be able to discard items all the way that way you don't have all these item just sitting around. Instead getting rid of them would save more space and time. Just a thought.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103

AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75

RoLS: 1 | Rocks: 357 | Magic Finder: 2
User avatar
Antison
Posts: 5761
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: A sense of commerce.

Post by Antison »

Hinata wrote:Yeah I also thought it would be nice to be able to discard items all the way that way you don't have all these item just sitting around. Instead getting rid of them would save more space and time. Just a thought.
? Clarify please.
"A home without a beagle is just a house"
Hinata
Posts: 17
Joined: Tue Nov 08, 2011 2:22 pm
android_version: 2.2

Re: A sense of commerce.

Post by Hinata »

Like be able to have the option to destroy items. To get rid of it all together.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103

AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75

RoLS: 1 | Rocks: 357 | Magic Finder: 2
User avatar
Antison
Posts: 5761
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: A sense of commerce.

Post by Antison »

Hinata wrote:Like be able to have the option to destroy items. To get rid of it all together.
Go into your inventory, long press an item. A pop up window appears, select "drop item". The item is now gone from the inventory and appears as a loot bag on the ground and can be picked up again. Or drop the item in your basket back at your home (where game first starts).
"A home without a beagle is just a house"
Hinata
Posts: 17
Joined: Tue Nov 08, 2011 2:22 pm
android_version: 2.2

Re: A sense of commerce.

Post by Hinata »

I understand that about dropping an item, im talking about getting rid of something and not leaving a trace.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103

AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75

RoLS: 1 | Rocks: 357 | Magic Finder: 2
User avatar
Antison
Posts: 5761
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: A sense of commerce.

Post by Antison »

Hinata wrote:I understand that about dropping an item, im talking about getting rid of something and not leaving a trace.
Only other option is to sell it.
"A home without a beagle is just a house"
Hinata
Posts: 17
Joined: Tue Nov 08, 2011 2:22 pm
android_version: 2.2

Re: A sense of commerce.

Post by Hinata »

Yes tek your not getting what I am saying. I'm simply suggesting that it would be nice to be able to discard an item insead of just droping it and leaving a trail of loots everywhere if I don't desire to have the item or sell it.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103

AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75

RoLS: 1 | Rocks: 357 | Magic Finder: 2
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