We have a new Beta: v0.8.13 ("Troubling Times") !
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
A sense of commerce/ item discussion
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- Posts: 17
- Joined: Tue Nov 08, 2011 2:22 pm
- android_version: 2.2
A sense of commerce/ item discussion
Maybe we can sell some of the items monsters drop for different prices to different vendors. How about selling furs to tailors at a higher rate? Or selling gems to those who barter rings and necklaces and getting a slightly better deal? The priest could pay more than others for bones. Something to make the world feel a little more dynamic?
Last edited by Hinata on Tue Nov 29, 2011 5:12 pm, edited 1 time in total.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2
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- Posts: 85
- Joined: Wed Nov 02, 2011 12:00 am
- android_version: 2.1 - Eclair
- Location: Just follow the rocks falling out of my head...
Re: A sense of commerce.
Good point - we probably should be able to do that with more than one item.
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- VIP
- Posts: 1270
- Joined: Wed Mar 02, 2011 5:24 pm
- android_version: 4.4 - Kitkat
Re: A sense of commerce.
I like your idea. To add to it, I've mentioned this before, but I think items sold (or dropped) on the Blackwater/Prim side of the passage should sell for more in the Crossgen/Flagstaff shops since those items don't exist there (the potions, wyrm claws, maybe even weapons although that could lead to a Blackwater misery plague).
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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- Posts: 17
- Joined: Tue Nov 08, 2011 2:22 pm
- android_version: 2.2
Re: A sense of commerce.
Yeah I also thought it would be nice to be able to discard items all the way that way you don't have all these item just sitting around. Instead getting rid of them would save more space and time. Just a thought.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2
- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: A sense of commerce.
? Clarify please.Hinata wrote:Yeah I also thought it would be nice to be able to discard items all the way that way you don't have all these item just sitting around. Instead getting rid of them would save more space and time. Just a thought.
"A home without a beagle is just a house"
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- Posts: 17
- Joined: Tue Nov 08, 2011 2:22 pm
- android_version: 2.2
Re: A sense of commerce.
Like be able to have the option to destroy items. To get rid of it all together.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2
- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: A sense of commerce.
Go into your inventory, long press an item. A pop up window appears, select "drop item". The item is now gone from the inventory and appears as a loot bag on the ground and can be picked up again. Or drop the item in your basket back at your home (where game first starts).Hinata wrote:Like be able to have the option to destroy items. To get rid of it all together.
"A home without a beagle is just a house"
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- Posts: 17
- Joined: Tue Nov 08, 2011 2:22 pm
- android_version: 2.2
Re: A sense of commerce.
I understand that about dropping an item, im talking about getting rid of something and not leaving a trace.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2
- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: A sense of commerce.
Only other option is to sell it.Hinata wrote:I understand that about dropping an item, im talking about getting rid of something and not leaving a trace.
"A home without a beagle is just a house"
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- Posts: 17
- Joined: Tue Nov 08, 2011 2:22 pm
- android_version: 2.2
Re: A sense of commerce.
Yes tek your not getting what I am saying. I'm simply suggesting that it would be nice to be able to discard an item insead of just droping it and leaving a trail of loots everywhere if I don't desire to have the item or sell it.
Lvl: 34 | HP: 81
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2
XP: 711,472| Gold: 79,103
AP: 12 | AP$: 3 | AC: 186% | AD: 19-23
BC: 45% | DR: 1 | CC: 44% | CM: 3.75
RoLS: 1 | Rocks: 357 | Magic Finder: 2