Page 6 of 6
Re: New game+ (restarting with higher difficulty level)
Posted: Tue Dec 03, 2013 1:48 pm
by Oet
Zukero wrote:Nothing that hard. Not being a good programmer means you're a programmer nonetheless no ?
I wouldn't say that. I did read 2 courses in school, some c++ and java and a bit c sharp. I haven't programmed ever since
Re: New game+ (restarting with higher difficulty level)
Posted: Tue Dec 03, 2013 7:56 pm
by Mayweed
Zukero wrote:Oet wrote:
Explorers mode: Map disabled. You also have to kill every monster on your current map to be able to move to a new one. Monsters do not spawn while you are on the map.
....
Preventing the player from leaving a map when there are still living monsters requires about 5/10 lines of code.
I don't think, it would be so easy. Consider that there are maps, which have several areas that are not connected to each other directly. You have to leave the map and enter it from another side to reach another of its areas.
Re: New game+ (restarting with higher difficulty level)
Posted: Wed Dec 04, 2013 1:28 am
by Pyrizzle
Mayweed wrote:Zukero wrote:Oet wrote:
Explorers mode: Map disabled. You also have to kill every monster on your current map to be able to move to a new one. Monsters do not spawn while you are on the map.
....
Preventing the player from leaving a map when there are still living monsters requires about 5/10 lines of code.
I don't think, it would be so easy. Consider that there are maps, which have several areas that are not connected to each other directly. You have to leave the map and enter it from another side to reach another of its areas.
+1 Excellent point Mayweed