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New game+ (restarting with higher difficulty level)

Unstructured ideas, requests and suggestions for the development of the game.
Xero
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New game+ (restarting with higher difficulty level)

Post by Xero »

New game+ :
A replay of the same game while retaining information from the previous game.

Benefits:
characters may continue to developed their characters as much as they want.
replay the game and go through a new scenario each time if you chose
additional quests would be added to the new games that allows for different quest options
no more grindng
infinite progression of skills creates specialized characters
future updates may make it possible for internet play.
+ally together with groups to conquer quests equal to the quest initiator's level
+pvp online against other players 1v1 or in teams
+choose your character's playstyle: pvp on or off prior to the beginning of a new game
+cannot hack server saved accounts
each boss may drop different legendary or exquisite items that only they may dop
increase the rate of drops for bosses since they spawn only once per game
add new skills in game to compensate for their counterpart skills (critical hit reduction chance skill, et)
balance of monster stats against character stats to insure no particular build is the "best"
removal of capped skills
add more alternate scenarios to choose from for more replay value
should be somewhat easy to implement as compared to An endless dungeon

Cons:
-online play requires servers
-must get rid of some skills that provide nonlinear character progression (ie. Increased fortitude, ect)
-makes equipment less useful as a character becomes stronger
-requires work to implement

That's all I can think of for now

X
Last edited by Pyrizzle on Mon Apr 15, 2013 3:56 am, edited 1 time in total.
Reason: changed title to seperate idea for other threads. =)
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Antison
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Re: New game+, a better alternative endless dungeon

Post by Antison »

So you want an entirely new game, so build it. Sounds to me like a massive overhaul.
"A home without a beagle is just a house"
Xero
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Re: New game+, a better alternative endless dungeon

Post by Xero »

No. the game remains the same.
I'm not a programmer but I thought it might be done by resetting all quests and beginning the game over with stronger monsters (monster stats = monster base stats * X (or 2X or whatever). Where X = the amount of times a player has restarted the game).
Because of the concept certain things must change for example; the game can't retain skills that allow for a character to grow stronger exponentially. monsters must be adjusted too because it's not fun to have a game where everyone has the same character simply because it can kill the best...so yes, some balancing would be required but that is a normal part of refining a game anyways.
New game + is just a different version of an endless dungeon only instead of mindless grinding, you restart the game and go through the story again while retaining your character and inventory. It's a way to enjoy the game over and over without having to restart a new character.
Still trying to think of a gold sink...
I was thinking of a smith that can improve the stats on your gear for gold.
You can keep improving the stats on your gear as long as you have the money which increases each time you upgrade. That would solve the dilemma of equipment becoming less useful at higher character levels
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Antison
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Re: New game+, a better alternative endless dungeon

Post by Antison »

Just be patient and oskar and his team develop the game to version one.
The only reason you guys are thinking about stuff like this is because you have completed all the content to date. But guess what? In a few months there will be more and we will be one version closer to completion.
"A home without a beagle is just a house"
Xero
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Re: New game+, a better alternative endless dungeon

Post by Xero »

Well I'm not really sure who "you guys" are, my motivation is not because I'm impatient. Do you think someone who is impatient would suggest a game that repeats itself?
I actually have not completed all the content to date.
I'm actually grinding for my first rols.
Another trait of someone who is not impatient. I am at 4000 stones and still grinding.
suppose they do update the content and add higher level areas..guess what? There will still be level 124 players ect who "blow through it in a few hours without breaking a sweat". Unless either a level cap is enforced (and I'm sure you and several others would like to see their time spent level grinding gone to waste), new content is constantly being added (faster than players can level past them), then I really don't understand the counter argument here. What else are high level players going to do other than keep on grinding? If they get enjoyment from the game by doing this then why not appeal to them too and give them a constant challenge?
From the creators standpoint: their objective is the same as any business.
1. Create a product people want
2. increase the need for the product
3. Retain the loyalty of current customers.

I see a great game here but I also see a drop off point. It's the same as any linear game with an end. Once you have competed the game, you will have nothing left to do. As with all games that end, eventually, the players will lose interest and thus, you have lost business, advertisement, ect.
For those of you eager to respond to my wall of text by stating you have X level Y characters and you still play the game, look at the big picture and think how many have quit or uninstalled from lack of end game content. They are not here to vote.
consider them...don't consider them.. the world will still go on. I'm just offering my perspective on a game I enjoy playing. And if I did not care and I would not waste my time writing this.

/end rant
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Antison
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Re: New game+, a better alternative endless dungeon

Post by Antison »

The game is still in development, I don't understand why people don't understand that.
This game has tremendous replayability, you "finish", then you can start a different build or grind for extraordinary & legendary items.
"A home without a beagle is just a house"
Xero
Posts: 180
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Re: New game+, a better alternative endless dungeon

Post by Xero »

And I don't understand how you people can't understand a very basic concept about everything. Stasis is death. I have read your other posts from other forums. All you do is stifle creativity. You are opposed to every suggestion I have seen you comment on and provide no incite on addressing the problems others point out only that you simply don't like it and that it changes the game and simple is better. Well sir, you are wrong. If you believe what you are saying then you would be playing pong for atari, but you aren't so you do like complexity. In fact if you are so opposed to change then would you please provide 1 example of something..anything that is successful that has not adapted or evolved.
DarkSavant13
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Re: New game+, a better alternative endless dungeon

Post by DarkSavant13 »

Please try to keep things civil and reserve arguments, problems with a person's character and the like for PMs where they belong. ;)

That said, I do like the idea of keeping your hero's traits intact for a replay, but only AFTER the game is completed (which could take a while). You could, if you like, start a new game with all skills intact but have nothing else, no gear, etc.. Or, you could keep your character the way he is and keep playing new content as it is submitted by the players and put in place by Oskar. ;) Maybe, if a hard mode is implemented, you could use your old/new hero to play through it. :D
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: New game+, a better alternative endless dungeon

Post by Xero »

I agree. The new game + should only become available upon completion of all quests including defeat of hardest boss. I do think a player should keep their inventory because why punish them for grinding to get legend drops they can't use?
And also, if this is done correctly, each new game should serve as hard mode because mob stats should increase on each completion...unless by hard mode you mean 1 death...O.o
DarkSavant13
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Re: New game+, a better alternative endless dungeon

Post by DarkSavant13 »

Xero wrote:I agree. The new game + should only become available upon completion of all quests including defeat of hardest boss. I do think a player should keep their inventory because why punish them for grinding to get legend drops they can't use?
And also, if this is done correctly, each new game should serve as hard mode because mob stats should increase on each completion...unless by hard mode you mean 1 death...O.o
There is a discussion including a hard mode in this thread... http://andorstrail.com/viewtopic.php?f= ... =hard+mode
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