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Potion Mastery

Unstructured ideas, requests and suggestions for the development of the game.
Sarumar
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Re: Potion Mastery

Post by Sarumar »

Pyrizzle wrote:
Sarumar wrote:
PK17 wrote:I was thinking that to. But imagine if a 100hp potion is added eventually . A 100hp at a 100% bonus is a 200hp potion. That is more than you would even need Sarumar.
hmm.. perhaps not.... i have over 500hp nowadays ... and this game becomes more difficult after every update..
hahaha no matter how hard we make the upcoming NPCs I am still very certain that you will have no problems with dispatching your foes my friend. **bows**
;)

... but seriously... i cannot wait to start again... I just love to go in to the new area with a new "innocent and unprepair" build :-) :-)
Sarumar
..dansing left foot polka with Hirathil

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Meirerion
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Re: Potion Mastery

Post by Meirerion »

nyktos wrote:alchemy & potion making are going to be a big part of AT in the future...

:shock:
I like the sound of this :twisted:

*New poisonous high AC build* :twisted: :twisted:
~May Elythara's wisdom light your path
Thystonius
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Re: Potion Mastery

Post by Thystonius »

Meirerion wrote:
nyktos wrote:alchemy & potion making are going to be a big part of AT in the future...

:shock:
I like the sound of this :twisted:

*New poisonous high AC build* :twisted: :twisted:
Would be cool to be able to make something like thief / assassin like character, which also masters herblore/alchemy/potion making. Love it even more if 2H weapons, daggers, swords and other weaponclasses would be diversified, for example applying poison cannot be done on blunt weapons.
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Meirerion
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Re: Potion Mastery

Post by Meirerion »

Thystonius wrote:for example applying poison cannot be done on blunt weapons.
Never heard of the Wyvern Tail?

Wyvern's Tail +2
Image
4-10
5
9
+2 THACO, target must save vs poison or take 5 poison dam.

A Baldur's Gate 2 weapon. And it's a morning star :D.
~May Elythara's wisdom light your path
Tomcat
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Re: Potion Mastery

Post by Tomcat »

Meirerion wrote:
Thystonius wrote:for example applying poison cannot be done on blunt weapons.
Never heard of the Wyvern Tail?

Wyvern's Tail +2
Image
4-10
5
9
+2 THACO, target must save vs poison or take 5 poison dam.

A Baldur's Gate 2 weapon. And it's a morning star :D.
RPGs may tend to classify morningstars with maces and such, but in reality they were covered in sharp spikes.
Norbert
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PK17
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Re: Potion Mastery

Post by PK17 »

A morningstar's main source of damage to an enemy comes from the physical force of hitting them. The spikes are just "overkill insurance."

But my personal favorite is the flail, simple yet simply effective (and vicious).

And well, applying a poison to a blunt weapon seems strange. But... it does not say what kind of poison it is. For example it could be a layer of poison paste coating the weapon. It could have been a weapon that was "magically" poisoned by a magician/wizard. The poison itself could effect all creatures except humans. I could continue on and on. There is a near infinite amount of possibilities to explain how a blunt weapon was poisoned.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Pyrizzle
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Re: Potion Mastery

Post by Pyrizzle »

PK17 wrote: But my personal favorite is the flail, simple yet simply effective (and vicious).
Not the most agile of weapons but also one of my favorites. I have a flail sitting in my room actually. hahaha i call it my "Zombie Protection"

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Potion Mastery: A skill or new set of potions that become later on in the game seems to be highly desired by the majority of the players here on the forums.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Tomcat
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Re: Potion Mastery

Post by Tomcat »

PK17 wrote:A morningstar's main source of damage to an enemy comes from the physical force of hitting them. The spikes are just "overkill insurance."
True, Buy the spikes will still deliver the poison effectively.

That being said, crush wounds still bleed if they are bad enough....
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
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Thystonius
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Re: Potion Mastery

Post by Thystonius »

Anything that cuts, including spiked maces and morningstars, should be able to be poisoned by applying a poison vial or alike. I ment blunt weapons, concussion class like hammers and such.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
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Pyrizzle
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Re: Potion Mastery

Post by Pyrizzle »

Alright we are officially off topic here: Lets try to get back on subject

Topic: Potion Mastery (potions, bonus for skill points, etc)

Happy hunting! -Pyro
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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